From ea0c5eacdd91a1c17502eb2ba36093ac054572ce Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 6 Apr 2019 09:29:50 -0700 Subject: Updated API version to 240021 --- Tests/TestApp/src/ShaderConverterTest.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Tests/TestApp/src/ShaderConverterTest.cpp') diff --git a/Tests/TestApp/src/ShaderConverterTest.cpp b/Tests/TestApp/src/ShaderConverterTest.cpp index e0049a7..8995e28 100644 --- a/Tests/TestApp/src/ShaderConverterTest.cpp +++ b/Tests/TestApp/src/ShaderConverterTest.cpp @@ -30,7 +30,6 @@ #include "Errors.h" #include "ScriptParser.h" #include "ConvenienceFunctions.h" -#include "BasicShaderSourceStreamFactory.h" #include "HLSL2GLSLConverter.h" using namespace Diligent; @@ -40,8 +39,9 @@ ShaderConverterTest::ShaderConverterTest( IRenderDevice *pRenderDevice, IDeviceC { ShaderCreateInfo ShaderCI; ShaderCI.FilePath = "Shaders\\ConverterTest.fx"; - BasicShaderSourceStreamFactory BasicSSSFactory("Shaders"); - ShaderCI.pShaderSourceStreamFactory = &BasicSSSFactory; + RefCntAutoPtr pShaderSourceFactory; + pRenderDevice->GetEngineFactory()->CreateDefaultShaderSourceStreamFactory("Shaders", &pShaderSourceFactory); + ShaderCI.pShaderSourceStreamFactory = pShaderSourceFactory; ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL; ShaderCI.Desc.Name = "Test converted shader"; ShaderCI.UseCombinedTextureSamplers = pRenderDevice->GetDeviceCaps().IsGLDevice(); -- cgit v1.2.3