From 7eaac141998744af9ab260105f9f91726b669847 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Tue, 27 Mar 2018 19:23:07 -0700 Subject: Fixed https://github.com/DiligentGraphics/DiligentEngine/issues/9 --- Tests/TestApp/src/TestBrokenShader.cpp | 61 ++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 Tests/TestApp/src/TestBrokenShader.cpp (limited to 'Tests/TestApp/src/TestBrokenShader.cpp') diff --git a/Tests/TestApp/src/TestBrokenShader.cpp b/Tests/TestApp/src/TestBrokenShader.cpp new file mode 100644 index 0000000..794e138 --- /dev/null +++ b/Tests/TestApp/src/TestBrokenShader.cpp @@ -0,0 +1,61 @@ +/* Copyright 2015-2018 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +// EngineSandbox.cpp : Defines the entry point for the application. +// + +#include "pch.h" +#include "TestBrokenShader.h" + +using namespace Diligent; + +static const char g_BrokenShaderSource[] = +R"( +void VSMain(out float4 pos : SV_POSITION) +{ + pos = float3(0.0, 0.0, 0.0, 0.0); +} +)"; + +TestBrokenShader::TestBrokenShader(IRenderDevice *pDevice) : + UnitTestBase("Broken shader test") +{ + ShaderCreationAttribs Attrs; + Attrs.Source = g_BrokenShaderSource; + Attrs.EntryPoint = "VSMain"; + Attrs.Desc.ShaderType = SHADER_TYPE_VERTEX; + Attrs.Desc.Name = "TrivialVS (TestPipelineStateBase)"; + Attrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL; + RefCntAutoPtr pBrokenShader; + IDataBlob *pErrors = nullptr; + Attrs.ppCompilerOutput = &pErrors; + LOG_INFO_MESSAGE("No worries, testing broken shader..."); + pDevice->CreateShader(Attrs, &pBrokenShader); + VERIFY_EXPR(!pBrokenShader); + VERIFY_EXPR(pErrors != nullptr); + const char* Msg = reinterpret_cast(pErrors->GetDataPtr()); + LOG_INFO_MESSAGE("Compiler output:\n", Msg); + pErrors->Release(); + + SetStatus(TestResult::Succeeded); +} -- cgit v1.2.3