From 3c8fa483a325ff3f82ba23c5fc24c7a731761d17 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 9 Feb 2019 15:06:00 -0800 Subject: Replaced reference to initial data parameter with pointer in CreateTexture and CreateBuffer methods; updated light scattering implementation to not use lua --- Tests/TestApp/src/TestBufferAccess.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Tests/TestApp/src/TestBufferAccess.cpp') diff --git a/Tests/TestApp/src/TestBufferAccess.cpp b/Tests/TestApp/src/TestBufferAccess.cpp index b3aab3a..712c2e3 100644 --- a/Tests/TestApp/src/TestBufferAccess.cpp +++ b/Tests/TestApp/src/TestBufferAccess.cpp @@ -64,7 +64,7 @@ void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, I Diligent::BufferData BuffData; BuffData.pData = vertices; BuffData.DataSize = BuffDesc.uiSizeInBytes; - m_pRenderDevice->CreateBuffer(BuffDesc, BuffData, &m_pVertexBuff); + m_pRenderDevice->CreateBuffer(BuffDesc, &BuffData, &m_pVertexBuff); } for(int InstBuff = 0; InstBuff < _countof(m_pInstBuff); ++InstBuff) @@ -109,7 +109,7 @@ void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, I BuffData.pData = instance_offsets; BuffData.DataSize = sizeof(instance_offsets); } - m_pRenderDevice->CreateBuffer(BuffDesc, BuffData, &m_pInstBuff[InstBuff]); + m_pRenderDevice->CreateBuffer(BuffDesc, &BuffData, &m_pInstBuff[InstBuff]); } ShaderCreationAttribs CreationAttrs; @@ -147,9 +147,9 @@ void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, I LayoutElement Elems[] = { - LayoutElement( 0, 1, 3, Diligent::VT_FLOAT32, false, 0 ), - LayoutElement( 1, 1, 3, Diligent::VT_FLOAT32, false, sizeof( float ) * 3, sizeof( float ) * 6), - LayoutElement( 2, 3, 2, Diligent::VT_FLOAT32, false, 0, 0, LayoutElement::FREQUENCY_PER_INSTANCE ) + LayoutElement{ 0, 1, 3, Diligent::VT_FLOAT32, false, 0 }, + LayoutElement{ 1, 1, 3, Diligent::VT_FLOAT32, false, sizeof( float ) * 3, sizeof( float ) * 6 }, + LayoutElement{ 2, 3, 2, Diligent::VT_FLOAT32, false, 0, 0, LayoutElement::FREQUENCY_PER_INSTANCE } }; PSODesc.GraphicsPipeline.InputLayout.LayoutElements = Elems; PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof( Elems ); -- cgit v1.2.3