From a7bce1b27c4f1fe3d96859588f23f86d2b4d595d Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Mon, 2 Jul 2018 09:48:04 -0700 Subject: Updated unit tests to set DSV format in PSO --- Tests/TestApp/src/TestComputeShaders.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'Tests/TestApp/src/TestComputeShaders.cpp') diff --git a/Tests/TestApp/src/TestComputeShaders.cpp b/Tests/TestApp/src/TestComputeShaders.cpp index 9724b04..a23b764 100644 --- a/Tests/TestApp/src/TestComputeShaders.cpp +++ b/Tests/TestApp/src/TestComputeShaders.cpp @@ -47,9 +47,11 @@ void TestComputeShaders::Init( IRenderDevice *pDevice, IDeviceContext *pContext, m_pRenderDevice = pDevice; m_pDeviceContext = pContext; const auto* BackBufferFmt = pDevice->GetTextureFormatInfo(pSwapChain->GetDesc().ColorBufferFormat).Name; - m_pRenderScript = CreateRenderScriptFromFile( "TestComputeShaders.lua", pDevice, pContext, [BackBufferFmt]( ScriptParser *pScriptParser ) + const auto* DepthBufferFmt = pDevice->GetTextureFormatInfo(pSwapChain->GetDesc().DepthBufferFormat).Name; + m_pRenderScript = CreateRenderScriptFromFile( "TestComputeShaders.lua", pDevice, pContext, [BackBufferFmt, DepthBufferFmt]( ScriptParser *pScriptParser ) { pScriptParser->SetGlobalVariable( "extBackBufferFormat", BackBufferFmt ); + pScriptParser->SetGlobalVariable( "extDepthBufferFormat", DepthBufferFmt ); } ); } -- cgit v1.2.3