From 5c9450e283d0889987e39ebd13b5a29c110d9e88 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Wed, 14 Feb 2018 23:22:18 -0800 Subject: Added tests --- Tests/TestApp/src/TestPipelineStateBase.cpp | 65 +++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 Tests/TestApp/src/TestPipelineStateBase.cpp (limited to 'Tests/TestApp/src/TestPipelineStateBase.cpp') diff --git a/Tests/TestApp/src/TestPipelineStateBase.cpp b/Tests/TestApp/src/TestPipelineStateBase.cpp new file mode 100644 index 0000000..6de3d7a --- /dev/null +++ b/Tests/TestApp/src/TestPipelineStateBase.cpp @@ -0,0 +1,65 @@ +/* Copyright 2015-2017 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +// EngineSandbox.cpp : Defines the entry point for the application. +// +#include "pch.h" +#include "TestPipelineStateBase.h" + +using namespace Diligent; + +static const char g_ShaderSource[] = +"void VSMain(out float4 pos : SV_POSITION) \n" +"{ \n" +" pos = float4(0,0,0,0); \n" +"} \n" +" \n" +"void PSMain(out float4 col : SV_TARGET)\n" +"{ \n" +" col = float4(0,0,0,0); \n" +"} \n" +; + +TestPipelineStateBase::TestPipelineStateBase(Diligent::IRenderDevice *pDevice) : + m_pDevice(pDevice) +{ + ShaderCreationAttribs Attrs; + Attrs.Source = g_ShaderSource; + Attrs.EntryPoint = "VSMain"; + Attrs.Desc.ShaderType = SHADER_TYPE_VERTEX; + Attrs.Desc.Name = "TrivialVS"; + Attrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL; + m_pDevice->CreateShader(Attrs, &m_pTrivialVS); + + Attrs.EntryPoint = "PSMain"; + Attrs.Desc.ShaderType = SHADER_TYPE_PIXEL; + Attrs.Desc.Name = "TrivialPS"; + m_pDevice->CreateShader(Attrs, &m_pTrivialPS); + + m_PSODesc.GraphicsPipeline.pVS = m_pTrivialVS; + m_PSODesc.GraphicsPipeline.pPS = m_pTrivialPS; + m_PSODesc.GraphicsPipeline.PrimitiveTopologyType = PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + m_PSODesc.GraphicsPipeline.NumRenderTargets = 1; + m_PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM; + m_PSODesc.GraphicsPipeline.DSVFormat = TEX_FORMAT_D32_FLOAT; +} -- cgit v1.2.3