From 82198dc5b8284382d27d5f6776fb2531b805a83e Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 24 Nov 2018 11:15:28 -0800 Subject: Added explicit control over resource transitions in draw command Added explicit static resource binding initialization in SRB objects --- Tests/TestApp/src/TestSeparateTextureSampler.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Tests/TestApp/src/TestSeparateTextureSampler.cpp') diff --git a/Tests/TestApp/src/TestSeparateTextureSampler.cpp b/Tests/TestApp/src/TestSeparateTextureSampler.cpp index 7b8d529..1c5ce50 100644 --- a/Tests/TestApp/src/TestSeparateTextureSampler.cpp +++ b/Tests/TestApp/src/TestSeparateTextureSampler.cpp @@ -118,12 +118,12 @@ TestSeparateTextureSampler::TestSeparateTextureSampler(IRenderDevice *pDevice, I RefCntAutoPtr pSampler; pDevice->CreateSampler( SamplerDesc{}, &pSampler ); - - RefCntAutoPtr pSRB; - pPSO->CreateShaderResourceBinding(&pSRB); - IDeviceObject* ppSamplers[2] = {pSampler, pSampler}; pPS->GetShaderVariable("g_Sam3")->SetArray(ppSamplers, 0, 2); + + RefCntAutoPtr pSRB; + pPSO->CreateShaderResourceBinding(&pSRB, true); + pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Tex")->Set(pTexture->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)); pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Sam")->Set(pSampler); pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Sam4")->SetArray(ppSamplers, 0, 2); -- cgit v1.2.3