From 91db4f0dfc635efd7ec09081074145ca42b15e5a Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Fri, 5 Apr 2019 09:12:06 -0700 Subject: Refactored overloaded IPipelineState::GetStaticShaderVariable and IShaderResourceBinding::GetVariable --- Tests/TestApp/src/TestSeparateTextureSampler.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'Tests/TestApp/src/TestSeparateTextureSampler.cpp') diff --git a/Tests/TestApp/src/TestSeparateTextureSampler.cpp b/Tests/TestApp/src/TestSeparateTextureSampler.cpp index 0bbbce4..46e6411 100644 --- a/Tests/TestApp/src/TestSeparateTextureSampler.cpp +++ b/Tests/TestApp/src/TestSeparateTextureSampler.cpp @@ -124,25 +124,25 @@ TestSeparateTextureSampler::TestSeparateTextureSampler(IRenderDevice *pDevice, I RefCntAutoPtr pSampler; pDevice->CreateSampler( SamplerDesc{}, &pSampler ); IDeviceObject* ppSamplers[2] = {pSampler, pSampler}; - pPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_Sam3")->SetArray(ppSamplers, 0, 2); + pPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_Sam3")->SetArray(ppSamplers, 0, 2); RefCntAutoPtr pSRB; pPSO->CreateShaderResourceBinding(&pSRB, true); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Tex")->Set(pTexture->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Sam")->Set(pSampler); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Sam4")->SetArray(ppSamplers, 0, 2); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Tex2")->Set(pTexture->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)); - VERIFY_EXPR(pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Sam2") == nullptr); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Tex")->Set(pTexture->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Sam")->Set(pSampler); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Sam4")->SetArray(ppSamplers, 0, 2); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Tex2")->Set(pTexture->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)); + VERIFY_EXPR(pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Sam2") == nullptr); auto VarCount = pSRB->GetVariableCount(SHADER_TYPE_PIXEL); VERIFY_EXPR(VarCount == 4); for(Uint32 v=0; v < VarCount; ++v) { - auto* pVar = pSRB->GetVariable(SHADER_TYPE_PIXEL, v); + auto* pVar = pSRB->GetVariableByIndex(SHADER_TYPE_PIXEL, v); VERIFY_EXPR(pVar->GetIndex() == v); VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE || pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC); - auto pVar2 = pSRB->GetVariable(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name); + auto pVar2 = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name); VERIFY_EXPR(pVar == pVar2); } -- cgit v1.2.3