From 017f5133606d1e9c433048a8e50b9648fff2b81f Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sun, 2 Dec 2018 17:42:16 -0800 Subject: Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODE --- Tests/TestApp/src/TestShaderResArrays.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Tests/TestApp/src/TestShaderResArrays.cpp') diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp index 583ef88..f026ee9 100644 --- a/Tests/TestApp/src/TestShaderResArrays.cpp +++ b/Tests/TestApp/src/TestShaderResArrays.cpp @@ -183,7 +183,7 @@ void TestShaderResArrays::Draw() IDeviceObject *ppSRVs[] = {m_pTextures[7]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)}; m_pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D")->SetArray(ppSRVs, 1, 1); - m_pDeviceContext->CommitShaderResources(m_pSRB, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES); + m_pDeviceContext->CommitShaderResources(m_pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); IBuffer *pBuffs[] = {m_pVertexBuff}; Uint32 Offsets[] = {0}; -- cgit v1.2.3