From 3261ad7e4e805bbe47682c51bef615b129cba95c Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Mon, 4 Mar 2019 23:35:34 -0800 Subject: Updates to comply with addition of ShaderFlags to IPipelineState::BindStaticResources --- Tests/TestApp/src/TestShaderResArrays.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Tests/TestApp/src/TestShaderResArrays.cpp') diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp index 8153a43..33e259f 100644 --- a/Tests/TestApp/src/TestShaderResArrays.cpp +++ b/Tests/TestApp/src/TestShaderResArrays.cpp @@ -167,7 +167,7 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext //pVS->BindResources(m_pResourceMapping, 0); IDeviceObject *ppSRVs[] = {m_pTextures[3]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)}; - m_pPSO->BindStaticResources(pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING); + m_pPSO->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING); m_pPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2DTest2")->SetArray( ppSRVs, 1, 1); m_pSRB->InitializeStaticResources(); -- cgit v1.2.3