From 82198dc5b8284382d27d5f6776fb2531b805a83e Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 24 Nov 2018 11:15:28 -0800 Subject: Added explicit control over resource transitions in draw command Added explicit static resource binding initialization in SRB objects --- Tests/TestApp/src/TestShaderResArrays.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Tests/TestApp/src/TestShaderResArrays.cpp') diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp index 4e27eaf..583ef88 100644 --- a/Tests/TestApp/src/TestShaderResArrays.cpp +++ b/Tests/TestApp/src/TestShaderResArrays.cpp @@ -171,6 +171,7 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext pPS->BindResources(pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING); pPS->GetShaderVariable("g_tex2DTest2")->SetArray( ppSRVs, 1, 1); + m_pSRB->InitializeStaticResources(); m_pSRB->BindResources(SHADER_TYPE_PIXEL, pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING | BIND_SHADER_RESOURCES_UPDATE_MUTABLE | BIND_SHADER_RESOURCES_UPDATE_DYNAMIC); ppSRVs[0] = m_pTextures[4]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE); m_pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2DTest")->SetArray(ppSRVs, 3, 1); -- cgit v1.2.3