From 921a995810a60528a71bbea1d4299155742af9d4 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 14 Apr 2018 13:14:51 -0700 Subject: Moved primitive topology to pipeline state --- Tests/TestApp/src/TestShaderResArrays.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Tests/TestApp/src/TestShaderResArrays.cpp') diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp index 11ae64b..190c13a 100644 --- a/Tests/TestApp/src/TestShaderResArrays.cpp +++ b/Tests/TestApp/src/TestShaderResArrays.cpp @@ -85,6 +85,7 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext PSODesc.GraphicsPipeline.pVS = pVS; PSODesc.GraphicsPipeline.pPS = pPS; + PSODesc.GraphicsPipeline.PrimitiveTopology = PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; LayoutElement Elems[] = { LayoutElement( 0, 0, 3, Diligent::VT_FLOAT32, false, 0 ), @@ -185,7 +186,6 @@ void TestShaderResArrays::Draw() m_pDeviceContext->SetVertexBuffers( 0, 1, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET ); Diligent::DrawAttribs DrawAttrs; - DrawAttrs.Topology = Diligent::PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; DrawAttrs.NumVertices = 4; // Draw quad m_pDeviceContext->Draw( DrawAttrs ); -- cgit v1.2.3