From e5d030cb921f4b967485eaea9cff9e54ff24232a Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Thu, 18 Oct 2018 08:52:52 -0700 Subject: Enabled seperate samplers --- Tests/TestApp/src/TestShaderResArrays.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'Tests/TestApp/src/TestShaderResArrays.cpp') diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp index d58b776..4144944 100644 --- a/Tests/TestApp/src/TestShaderResArrays.cpp +++ b/Tests/TestApp/src/TestShaderResArrays.cpp @@ -42,9 +42,11 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext BasicShaderSourceStreamFactory BasicSSSFactory; CreationAttrs.pShaderSourceStreamFactory = &BasicSSSFactory; CreationAttrs.Desc.TargetProfile = SHADER_PROFILE_DX_5_0; + CreationAttrs.UseCombinedTextureSamplers = true; RefCntAutoPtr pVS, pPS; { + CreationAttrs.Desc.Name = "TestShaderResArrays: VS"; CreationAttrs.FilePath = "Shaders\\ShaderResArrayTest.vsh"; CreationAttrs.Desc.ShaderType = SHADER_TYPE_VERTEX; CreationAttrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL; @@ -52,13 +54,14 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext } { + CreationAttrs.Desc.Name = "TestShaderResArrays: PS"; CreationAttrs.FilePath = "Shaders\\ShaderResArrayTest.psh"; StaticSamplerDesc StaticSampler; StaticSampler.Desc.MinFilter = FILTER_TYPE_LINEAR; StaticSampler.Desc.MagFilter = FILTER_TYPE_LINEAR; StaticSampler.Desc.MipFilter = FILTER_TYPE_LINEAR; - StaticSampler.TextureName = "g_tex2DTest"; + StaticSampler.SamplerOrTextureName = "g_tex2DTest"; CreationAttrs.Desc.NumStaticSamplers = 1; CreationAttrs.Desc.StaticSamplers = &StaticSampler; CreationAttrs.Desc.ShaderType = SHADER_TYPE_PIXEL; -- cgit v1.2.3