From ea0c5eacdd91a1c17502eb2ba36093ac054572ce Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 6 Apr 2019 09:29:50 -0700 Subject: Updated API version to 240021 --- Tests/TestApp/src/TestShaderResArrays.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Tests/TestApp/src/TestShaderResArrays.cpp') diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp index 28c5c70..21ff0ac 100644 --- a/Tests/TestApp/src/TestShaderResArrays.cpp +++ b/Tests/TestApp/src/TestShaderResArrays.cpp @@ -27,7 +27,6 @@ #include "pch.h" #include "TestShaderResArrays.h" #include "GraphicsUtilities.h" -#include "BasicShaderSourceStreamFactory.h" #include "TestTexturing.h" using namespace Diligent; @@ -39,8 +38,9 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext m_pDeviceContext = pDeviceContext; ShaderCreateInfo CreationAttrs; - BasicShaderSourceStreamFactory BasicSSSFactory; - CreationAttrs.pShaderSourceStreamFactory = &BasicSSSFactory; + RefCntAutoPtr pShaderSourceFactory; + pDevice->GetEngineFactory()->CreateDefaultShaderSourceStreamFactory(nullptr, &pShaderSourceFactory); + CreationAttrs.pShaderSourceStreamFactory = pShaderSourceFactory; CreationAttrs.Desc.TargetProfile = SHADER_PROFILE_DX_5_0; CreationAttrs.UseCombinedTextureSamplers = true; -- cgit v1.2.3