From 82d59de0d193554e1231b06347078d41ed8ec8d3 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Fri, 30 Nov 2018 23:15:55 -0800 Subject: Improved thread safety of enum flags; added explicit state transitions to SetRenderTargets() --- Tests/TestApp/src/TestShaderResourceLayout.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Tests/TestApp/src/TestShaderResourceLayout.cpp') diff --git a/Tests/TestApp/src/TestShaderResourceLayout.cpp b/Tests/TestApp/src/TestShaderResourceLayout.cpp index 2ac150b..0448931 100644 --- a/Tests/TestApp/src/TestShaderResourceLayout.cpp +++ b/Tests/TestApp/src/TestShaderResourceLayout.cpp @@ -85,7 +85,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev RefCntAutoPtr pRenderTarget; pDevice->CreateTexture(TexDesc, TextureData{}, &pRenderTarget); auto *pRTV = pRenderTarget->GetDefaultView(TEXTURE_VIEW_RENDER_TARGET); - m_pDeviceContext->SetRenderTargets(1, &pRTV, nullptr); + m_pDeviceContext->SetRenderTargets(1, &pRTV, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); float Zero[4] = {}; m_pDeviceContext->ClearRenderTarget(pRTV, Zero); -- cgit v1.2.3