From b251377cae1247bd6b752fb513a0330f3787835f Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Mon, 3 Dec 2018 21:34:48 -0800 Subject: Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTransitionMode parameter --- Tests/TestApp/src/TestShaderResourceLayout.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Tests/TestApp/src/TestShaderResourceLayout.cpp') diff --git a/Tests/TestApp/src/TestShaderResourceLayout.cpp b/Tests/TestApp/src/TestShaderResourceLayout.cpp index e5b74d4..966dc75 100644 --- a/Tests/TestApp/src/TestShaderResourceLayout.cpp +++ b/Tests/TestApp/src/TestShaderResourceLayout.cpp @@ -85,7 +85,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev RefCntAutoPtr pRenderTarget; pDevice->CreateTexture(TexDesc, TextureData{}, &pRenderTarget); auto *pRTV = pRenderTarget->GetDefaultView(TEXTURE_VIEW_RENDER_TARGET); - m_pDeviceContext->SetRenderTargets(1, &pRTV, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); + m_pDeviceContext->SetRenderTargets(1, &pRTV, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); float Zero[4] = {}; m_pDeviceContext->ClearRenderTarget(pRTV, Zero, RESOURCE_STATE_TRANSITION_MODE_VERIFY); -- cgit v1.2.3