From e5d030cb921f4b967485eaea9cff9e54ff24232a Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Thu, 18 Oct 2018 08:52:52 -0700 Subject: Enabled seperate samplers --- Tests/TestApp/src/TestShaderVarAccess.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Tests/TestApp/src/TestShaderVarAccess.cpp') diff --git a/Tests/TestApp/src/TestShaderVarAccess.cpp b/Tests/TestApp/src/TestShaderVarAccess.cpp index aa7e9d0..1c33b03 100644 --- a/Tests/TestApp/src/TestShaderVarAccess.cpp +++ b/Tests/TestApp/src/TestShaderVarAccess.cpp @@ -41,6 +41,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext BasicShaderSourceStreamFactory BasicSSSFactory("Shaders"); CreationAttrs.pShaderSourceStreamFactory = &BasicSSSFactory; CreationAttrs.EntryPoint = "main"; + CreationAttrs.UseCombinedTextureSamplers = true; RefCntAutoPtr pSamplers[2]; IDeviceObject *pSams[2]; -- cgit v1.2.3