From 9a8b1ce5926ba32be80cc3a2a308b9e054c1f781 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Thu, 5 Jul 2018 15:27:39 -0700 Subject: Updated test app --- Tests/TestApp/src/TestTextureCreation.cpp | 27 ++++++++++++++------------- 1 file changed, 14 insertions(+), 13 deletions(-) (limited to 'Tests/TestApp/src/TestTextureCreation.cpp') diff --git a/Tests/TestApp/src/TestTextureCreation.cpp b/Tests/TestApp/src/TestTextureCreation.cpp index 12ea5d8..fbc2bcb 100644 --- a/Tests/TestApp/src/TestTextureCreation.cpp +++ b/Tests/TestApp/src/TestTextureCreation.cpp @@ -294,6 +294,18 @@ private: { TextureViewDesc ViewDesc; ViewDesc.TextureDim = TexDesc.Type; + + if( SampleCount > 1 ) + { + ViewDesc.MostDetailedMip = 0; + ViewDesc.NumMipLevels = 1; + } + else + { + ViewDesc.MostDetailedMip = 1; + ViewDesc.NumMipLevels = 2; + } + if( TexDesc.Type == RESOURCE_DIM_TEX_1D_ARRAY || TexDesc.Type == RESOURCE_DIM_TEX_2D_ARRAY ) { ViewDesc.FirstArraySlice = 3; @@ -306,11 +318,11 @@ private: ViewDesc.FirstDepthSlice = 3; ViewDesc.NumDepthSlices = 4; } - else + else if( DeviceCaps.DevType == DeviceType::Vulkan && ViewDesc.ViewType != TEXTURE_VIEW_RENDER_TARGET && ViewDesc.ViewType != TEXTURE_VIEW_DEPTH_STENCIL || DeviceCaps.DevType != DeviceType::Vulkan) { // OpenGL cannot create views for separate depth slices ViewDesc.FirstDepthSlice = 0; - ViewDesc.NumDepthSlices = 1; + ViewDesc.NumDepthSlices = TexDesc.Depth >> ViewDesc.MostDetailedMip; } } else @@ -319,17 +331,6 @@ private: ViewDesc.NumArraySlices = 1; } - if( SampleCount > 1 ) - { - ViewDesc.MostDetailedMip = 0; - ViewDesc.NumMipLevels = 1; - } - else - { - ViewDesc.MostDetailedMip = 1; - ViewDesc.NumMipLevels = 2; - } - if( TexDesc.BindFlags & BIND_SHADER_RESOURCE ) { ViewDesc.ViewType = TEXTURE_VIEW_SHADER_RESOURCE; -- cgit v1.2.3