From 8536ad3b42d135fcbab23229316827eae616c87d Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Mon, 28 Oct 2019 23:32:59 -0700 Subject: Fixed few clang warnings --- Tests/TestApp/src/RenderScriptTest.cpp | 3 ++- Tests/TestApp/src/TestDepthStencilState.cpp | 1 + Tests/TestApp/src/TestShaderVarAccess.cpp | 16 ++++++++-------- 3 files changed, 11 insertions(+), 9 deletions(-) (limited to 'Tests/TestApp/src') diff --git a/Tests/TestApp/src/RenderScriptTest.cpp b/Tests/TestApp/src/RenderScriptTest.cpp index b0ffe8f..e847d26 100644 --- a/Tests/TestApp/src/RenderScriptTest.cpp +++ b/Tests/TestApp/src/RenderScriptTest.cpp @@ -373,7 +373,8 @@ RenderScriptTest::RenderScriptTest( IRenderDevice *pRenderDevice, IDeviceContext assert( Desc.NumMipLevels == 2 ); assert( Desc.FirstArraySlice == 3 ); assert( Desc.NumArraySlices == 4 ); - + (void)Desc; + pScript->Run( "TestTextureViewArg", pTestTestTextureView ); } } diff --git a/Tests/TestApp/src/TestDepthStencilState.cpp b/Tests/TestApp/src/TestDepthStencilState.cpp index 8127f12..5730cc3 100644 --- a/Tests/TestApp/src/TestDepthStencilState.cpp +++ b/Tests/TestApp/src/TestDepthStencilState.cpp @@ -158,6 +158,7 @@ TestDepthStencilState::TestDepthStencilState( IRenderDevice *pDevice, IDeviceCon assert( DSSDesc2.BackFace.StencilDepthFailOp == STENCIL_OP_DECR_SAT ); assert( DSSDesc2.BackFace.StencilPassOp == STENCIL_OP_INVERT ); assert( DSSDesc2.BackFace.StencilFunc == COMPARISON_FUNC_NOT_EQUAL ); + (void)DSSDesc2; } { diff --git a/Tests/TestApp/src/TestShaderVarAccess.cpp b/Tests/TestApp/src/TestShaderVarAccess.cpp index 15f1941..6b54846 100644 --- a/Tests/TestApp/src/TestShaderVarAccess.cpp +++ b/Tests/TestApp/src/TestShaderVarAccess.cpp @@ -356,7 +356,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext VERIFY_EXPR(tex2D_StaticArr == pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, tex2D_StaticArr->GetResourceDesc().Name)); tex2D_StaticArr->SetArray(pSRVs, 0, 2); auto tex2D_StaticArr_sampler = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_StaticArr_sampler"); - VERIFY_EXPR(tex2D_StaticArr_sampler == nullptr); + VERIFY_EXPR(tex2D_StaticArr_sampler == nullptr); (void)tex2D_StaticArr_sampler; auto UniformBuff_Stat = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Stat"); VERIFY_EXPR(UniformBuff_Stat->GetResourceDesc().ArraySize == 1); @@ -505,7 +505,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext tex2D_Mut->Set(pRWTexSRVs[4]); auto tex2D_Mut_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Mut_sampler"); - VERIFY_EXPR(tex2D_Mut_sampler == nullptr); + VERIFY_EXPR(tex2D_Mut_sampler == nullptr); (void)tex2D_Mut_sampler; auto tex2D_MutArr = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_MutArr"); VERIFY_EXPR(tex2D_MutArr->GetResourceDesc().ArraySize == 2); @@ -513,7 +513,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext tex2D_MutArr->SetArray(pRWTexSRVs+5, 0, 2); auto tex2D_MutArr_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_MutArr_sampler"); - VERIFY_EXPR(tex2D_MutArr_sampler == nullptr); + VERIFY_EXPR(tex2D_MutArr_sampler == nullptr); (void)tex2D_MutArr_sampler; auto tex2D_Dyn = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Dyn"); VERIFY_EXPR(tex2D_Dyn->GetResourceDesc().ArraySize == 1); @@ -521,7 +521,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext tex2D_Dyn->Set(pRWTexSRVs[7]); auto tex2D_Dyn_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Dyn_sampler"); - VERIFY_EXPR(tex2D_Dyn_sampler == nullptr); + VERIFY_EXPR(tex2D_Dyn_sampler == nullptr); (void)tex2D_Dyn_sampler; auto tex2D_DynArr = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_DynArr"); VERIFY_EXPR(tex2D_DynArr->GetResourceDesc().ArraySize == 2); @@ -529,7 +529,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext tex2D_DynArr->SetArray(pSRVs, 0, 2); auto tex2D_DynArr_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_DynArr_sampler"); - VERIFY_EXPR(tex2D_DynArr_sampler == nullptr); + VERIFY_EXPR(tex2D_DynArr_sampler == nullptr); (void)tex2D_DynArr_sampler; auto UniformBuff_Mut = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Mut"); @@ -585,9 +585,9 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext rwBuff_Dyn->Set(pFormattedBuffUAV[2]); auto tex2D_Static = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Static"); - VERIFY_EXPR(tex2D_Static == nullptr); + VERIFY_EXPR(tex2D_Static == nullptr); (void)tex2D_Static; auto UniformBuff_Stat = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Stat"); - VERIFY_EXPR(UniformBuff_Stat == nullptr); + VERIFY_EXPR(UniformBuff_Stat == nullptr); (void)UniformBuff_Stat; } @@ -600,7 +600,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext VERIFY_EXPR(pVar->GetIndex() == v); VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE || pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC); auto pVar2 = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name); - VERIFY_EXPR(pVar == pVar2); + VERIFY_EXPR(pVar == pVar2); (void)pVar2; (void)pVar; } } -- cgit v1.2.3