From 26af70588daca8ca16159a49fcd795bafb1cee7d Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Thu, 16 Nov 2017 19:49:58 -0800 Subject: Fixed Android build --- build/Android/build_all.bat | 36 ++++++++++++++++++++++++++++++++++++ build/Android/call_ndk_build.bat | 3 +++ 2 files changed, 39 insertions(+) create mode 100644 build/Android/build_all.bat create mode 100644 build/Android/call_ndk_build.bat (limited to 'build') diff --git a/build/Android/build_all.bat b/build/Android/build_all.bat new file mode 100644 index 0000000..24946e1 --- /dev/null +++ b/build/Android/build_all.bat @@ -0,0 +1,36 @@ +@echo off + +SETLOCAL +SET LOCAL_PATH=%~dp0 + +SET ENGINE_ROOT=%LOCAL_PATH%/../.. +SET CORE_ROOT=%ENGINE_ROOT%/diligentcore +SET TOOLS_ROOT=%ENGINE_ROOT%/diligenttools +SET SAMPLES_ROOT=%ENGINE_ROOT%/diligentsamples + +call "%LOCAL_PATH%call_ndk_build.bat" "%CORE_ROOT%/External/Android/ndk_helper/build" +call "%LOCAL_PATH%call_ndk_build.bat" "%CORE_ROOT%/Platforms/Basic/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%CORE_ROOT%/Common/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%CORE_ROOT%/Platforms/Android/build/Windows" +call "%LOCAL_PATH%call_ndk_build.bat" "%TOOLS_ROOT%/External/zlib-1.2.8/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%TOOLS_ROOT%/External/libtiff-4.0.3/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%TOOLS_ROOT%/External/lpng-1.6.17/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%TOOLS_ROOT%/External/libjpeg-9a/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%TOOLS_ROOT%/External/lua-5.2.3/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%CORE_ROOT%/Graphics/GraphicsEngine/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%CORE_ROOT%/Graphics/GraphicsTools/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%CORE_ROOT%/Graphics/HLSL2GLSLConverterLib/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%CORE_ROOT%/Graphics/GraphicsEngineOpenGL/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%TOOLS_ROOT%/TextureLoader/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%TOOLS_ROOT%/RenderScript/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%SAMPLES_ROOT%/External/TwBarLib/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%SAMPLES_ROOT%/Samples/SampleBase/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%SAMPLES_ROOT%/Samples/AntTweakBar/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%SAMPLES_ROOT%/Samples/Atmosphere/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%ENGINE_ROOT%/unityplugin/UnityEmulator/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%ENGINE_ROOT%/unityplugin/GhostCubeScene/build/Win32" +call "%LOCAL_PATH%call_ndk_build.bat" "%ENGINE_ROOT%/unityplugin/GhostCubePlugin/PluginSource/build/Win32" + +chdir /d %LOCAL_PATH% + +ENDLOCAL diff --git a/build/Android/call_ndk_build.bat b/build/Android/call_ndk_build.bat new file mode 100644 index 0000000..3e17937 --- /dev/null +++ b/build/Android/call_ndk_build.bat @@ -0,0 +1,3 @@ +@echo off +cd %~1 +ndk-build VGDB_VSCONFIG=Debug \ No newline at end of file -- cgit v1.2.3