From 4effe027896a64d1db24c46aff96bb5e09b67c8d Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sun, 11 Feb 2018 22:07:27 -0800 Subject: Enabled iOS build; unified target platform app generation in cmake --- .../PluginSource/src/RenderAPI_OpenGLCoreES.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'unityplugin/GhostCubePlugin/PluginSource') diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp index b5e1a0c..4e9b345 100644 --- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp +++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp @@ -77,6 +77,12 @@ void RenderAPI_OpenGLCoreES::CreateRenderTargetAndDepthBuffer() RenderTargetDesc.Usage = USAGE_DEFAULT; RenderTargetDesc.Name = "Unity render target"; RenderTargetDesc.MipLevels = 1; +#if PLATFORM_IOS + // Texture parameter queries are not supported in GLES3.0 + RenderTargetDesc.Width = 1024; + RenderTargetDesc.Height = 1024; + RenderTargetDesc.Format = TEX_FORMAT_RGBA8_UNORM_SRGB; +#endif pDeviceGL->CreateTextureFromGLHandle(m_GLRenderTargetHandle, RenderTargetDesc, &pRenderTarget); RefCntAutoPtr pDepthBuffer; @@ -86,6 +92,12 @@ void RenderAPI_OpenGLCoreES::CreateRenderTargetAndDepthBuffer() DepthBufferDesc.Usage = USAGE_DEFAULT; DepthBufferDesc.Name = "Unity depth buffer"; DepthBufferDesc.MipLevels = 1; +#if PLATFORM_IOS + // Texture parameter queries are not supported in GLES3.0 + DepthBufferDesc.Width = 1024; + DepthBufferDesc.Height = 1024; + DepthBufferDesc.Format = TEX_FORMAT_D32_FLOAT; +#endif pDeviceGL->CreateTextureFromGLHandle(m_GLDepthTextureHandle, DepthBufferDesc, &pDepthBuffer); CreateTextureViews(pRenderTarget, pDepthBuffer); -- cgit v1.2.3