From b251377cae1247bd6b752fb513a0330f3787835f Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Mon, 3 Dec 2018 21:34:48 -0800 Subject: Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTransitionMode parameter --- unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp | 2 +- unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp | 2 +- unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'unityplugin/GhostCubePlugin/PluginSource') diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp index 818ef04..c621064 100644 --- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp +++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp @@ -66,7 +66,7 @@ void RenderAPI_D3D11::ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInt void RenderAPI_D3D11::BeginRendering() { ITextureView *RTVs[] = { m_RTV }; - m_Context->SetRenderTargets(1, RTVs, m_DSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); + m_Context->SetRenderTargets(1, RTVs, m_DSV, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); } void RenderAPI_D3D11::AttachToNativeRenderTexture(void *nativeRenderTargetHandle, void *nativeDepthTextureHandle) diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp index f62e635..6f667f7 100644 --- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp +++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp @@ -166,7 +166,7 @@ void RenderAPI_D3D12::BeginRendering() m_RenderTarget->SetD3D12ResourceState(D3D12_RESOURCE_STATE_RENDER_TARGET); m_DepthBuffer->SetD3D12ResourceState(D3D12_RESOURCE_STATE_DEPTH_WRITE); ITextureView *RTVs[] = { m_RTV }; - m_Context->SetRenderTargets(1, RTVs, m_DSV, SET_RENDER_TARGETS_FLAG_VERIFY_STATES); + m_Context->SetRenderTargets(1, RTVs, m_DSV, RESOURCE_STATE_TRANSITION_MODE_VERIFY); } void RenderAPI_D3D12::EndRendering() diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp index 94f6ec4..3d4899c 100644 --- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp +++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp @@ -117,7 +117,7 @@ void RenderAPI_OpenGLCoreES::BeginRendering() } ITextureView *RTVs[] = { m_RTV }; - m_Context->SetRenderTargets(1, RTVs, m_DSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); + m_Context->SetRenderTargets(1, RTVs, m_DSV, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); } void RenderAPI_OpenGLCoreES::AttachToNativeRenderTexture(void *nativeRenderTargetHandle, void *nativeDepthTextureHandle) -- cgit v1.2.3