From 12f29884f41303fe59502eee5789a4481fb1cffe Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Fri, 20 Apr 2018 20:03:35 -0700 Subject: Few updates (restricted minimal window size on Win32, updated RawPtr() method, updated submodules) --- unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'unityplugin/GhostCubeScene/src') diff --git a/unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp b/unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp index 39b89c1..4464cc0 100644 --- a/unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp +++ b/unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp @@ -42,8 +42,8 @@ void GhostCubeSceneResTrsnHelper::TransitionResources(int stateCount, UnityGraph for (int i = 0; i < stateCount; ++i) { auto &ResState = states[i]; - ITextureD3D12 *pMirrorRT = ValidatedCast(m_TheScene.m_pRenderTarget.RawPtr()); - ITextureD3D12 *pMirrorDepth = ValidatedCast(m_TheScene.m_pDepthBuffer.RawPtr()); + ITextureD3D12 *pMirrorRT = m_TheScene.m_pRenderTarget.RawPtr(); + ITextureD3D12 *pMirrorDepth = m_TheScene.m_pDepthBuffer.RawPtr(); ITextureD3D12 *pResToTransition = nullptr; if (ResState.resource == pMirrorRT->GetD3D12Texture()) pResToTransition = pMirrorRT; -- cgit v1.2.3