From 3c8fa483a325ff3f82ba23c5fc24c7a731761d17 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 9 Feb 2019 15:06:00 -0800 Subject: Replaced reference to initial data parameter with pointer in CreateTexture and CreateBuffer methods; updated light scattering implementation to not use lua --- unityplugin/GhostCubeScene/src/GhostCubeScene.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'unityplugin/GhostCubeScene/src') diff --git a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp index a6f4a07..a2599cd 100644 --- a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp +++ b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp @@ -69,13 +69,13 @@ void GhostCubeScene::OnGraphicsInitialized() TexDesc.ClearValue.Color[1] = 0.2f; TexDesc.ClearValue.Color[2] = 0.5f; TexDesc.ClearValue.Color[3] = 1.0f; - pDevice->CreateTexture(TexDesc, TextureData(), &m_pRenderTarget); + pDevice->CreateTexture(TexDesc, nullptr, &m_pRenderTarget); TexDesc.Name = "Mirror depth buffer"; TexDesc.Format = TEX_FORMAT_D32_FLOAT; TexDesc.BindFlags = BIND_DEPTH_STENCIL | BIND_SHADER_RESOURCE; TexDesc.ClearValue.DepthStencil.Depth = 0.f; - pDevice->CreateTexture(TexDesc, TextureData(), &m_pDepthBuffer); + pDevice->CreateTexture(TexDesc, nullptr, &m_pDepthBuffer); //auto deviceType = pDevice->GetDeviceCaps().DevType; { -- cgit v1.2.3