From 06336345c4267c84b5a3187032b02c502a40e269 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Wed, 3 Apr 2019 22:24:43 -0700 Subject: Fixed window resize in GhostCubeScene d3d12 mode --- unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'unityplugin/UnityEmulator') diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp index 34d68f3..18e2ae0 100644 --- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp +++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp @@ -230,6 +230,7 @@ void DiligentGraphicsAdapterD3D12::PreSwapChainResize() // We must idle GPU GraphicsImpl->IdleGPU(); // And call FinishFrame() to release references to swap chain resources + m_pDeviceCtx->FinishFrame(); pDeviceD3D12->ReleaseStaleResources(); } -- cgit v1.2.3