From 1932df174dbec55f7a4fa31b0660cdc8ceb7657c Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Wed, 6 Mar 2019 00:02:14 -0800 Subject: Final updates to make GL backend work --- unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'unityplugin/UnityEmulator') diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp index 58cb89d..43cd75e 100644 --- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp +++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp @@ -3,7 +3,7 @@ #if GL_SUPPORTED || GLES_SUPPORTED #include "UnityGraphicsGLCoreES_Emulator.h" -#include "RenderDeviceFactoryOpenGL.h" +#include "EngineFactoryOpenGL.h" #include "SwapChainBase.h" #include "DefaultRawMemoryAllocator.h" @@ -69,7 +69,7 @@ DiligentGraphicsAdapterGL::DiligentGraphicsAdapterGL(const UnityGraphicsGLCoreES auto *UnityGraphicsGLImpl = UnityGraphicsGL.GetGraphicsImpl(); auto *pFactoryGL = GetEngineFactoryOpenGL(); - EngineGLAttribs Attribs; + EngineGLCreateInfo Attribs; pFactoryGL->AttachToActiveGLContext(Attribs, &m_pDevice, &m_pDeviceCtx); auto BackBufferGLFormat = UnityGraphicsGLImpl->GetBackBufferFormat(); -- cgit v1.2.3