From 2fbd30f9662095c6e53e961d4751df972821225e Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Fri, 19 Apr 2019 09:15:34 -0700 Subject: Updated core; fixed issue with swap chain format in D3D12 Unity emulator --- unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'unityplugin/UnityEmulator') diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp index 18e2ae0..1495f5c 100644 --- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp +++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp @@ -149,6 +149,9 @@ public: m_SwapChainDesc.Width = SwapChainDesc.Width; m_SwapChainDesc.Height = SwapChainDesc.Height; m_SwapChainDesc.ColorBufferFormat = DXGI_FormatToTexFormat(SwapChainDesc.Format); + if (m_SwapChainDesc.ColorBufferFormat == TEX_FORMAT_RGBA8_UNORM) + m_SwapChainDesc.ColorBufferFormat = TEX_FORMAT_RGBA8_UNORM_SRGB; + const auto DepthBufferDesc = pd3d12DepthBuffer->GetDesc(); m_SwapChainDesc.DepthBufferFormat = DXGI_FormatToTexFormat(DepthBufferDesc.Format); -- cgit v1.2.3