From a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Mon, 12 Feb 2018 20:51:23 -0800 Subject: Fixed formatting of cmake files + some minor updates --- unityplugin/UnityEmulator/CMakeLists.txt | 168 +++++++++++++++---------------- 1 file changed, 84 insertions(+), 84 deletions(-) (limited to 'unityplugin/UnityEmulator') diff --git a/unityplugin/UnityEmulator/CMakeLists.txt b/unityplugin/UnityEmulator/CMakeLists.txt index bd6fcc1..fed3cf5 100644 --- a/unityplugin/UnityEmulator/CMakeLists.txt +++ b/unityplugin/UnityEmulator/CMakeLists.txt @@ -3,102 +3,102 @@ cmake_minimum_required (VERSION 3.6) project(UnityEmulator CXX) set(SOURCE - src/UnityGraphicsEmulator.cpp + src/UnityGraphicsEmulator.cpp ) set(INCLUDE - include/DiligentGraphicsAdapter.h - include/ResourceStateTransitionHandler.h - include/UnityGraphicsEmulator.h - include/UnitySceneBase.h + include/DiligentGraphicsAdapter.h + include/ResourceStateTransitionHandler.h + include/UnityGraphicsEmulator.h + include/UnitySceneBase.h ) if(D3D11_SUPPORTED) - list(APPEND SOURCE src/DiligentGraphicsAdapterD3D11.cpp) - list(APPEND SOURCE src/UnityGraphicsD3D11Emulator.cpp) - list(APPEND SOURCE src/UnityGraphicsD3D11Impl.h) - list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D11.h) - list(APPEND INCLUDE include/UnityGraphicsD3D11Emulator.h) + list(APPEND SOURCE src/DiligentGraphicsAdapterD3D11.cpp) + list(APPEND SOURCE src/UnityGraphicsD3D11Emulator.cpp) + list(APPEND SOURCE src/UnityGraphicsD3D11Impl.h) + list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D11.h) + list(APPEND INCLUDE include/UnityGraphicsD3D11Emulator.h) endif() if(D3D12_SUPPORTED) - list(APPEND SOURCE src/DiligentGraphicsAdapterD3D12.cpp) - list(APPEND SOURCE src/UnityGraphicsD3D12Emulator.cpp) - list(APPEND SOURCE src/UnityGraphicsD3D12Impl.h) - - list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D12.h) - list(APPEND INCLUDE include/UnityGraphicsD3D12Emulator.h) + list(APPEND SOURCE src/DiligentGraphicsAdapterD3D12.cpp) + list(APPEND SOURCE src/UnityGraphicsD3D12Emulator.cpp) + list(APPEND SOURCE src/UnityGraphicsD3D12Impl.h) + + list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D12.h) + list(APPEND INCLUDE include/UnityGraphicsD3D12Emulator.h) endif() if(GL_SUPPORTED OR GLES_SUPPORTED) - list(APPEND SOURCE src/UnityGraphicsGLCoreES_Emulator.cpp) - list(APPEND SOURCE src/DiligentGraphicsAdapterGL.cpp) + list(APPEND SOURCE src/UnityGraphicsGLCoreES_Emulator.cpp) + list(APPEND SOURCE src/DiligentGraphicsAdapterGL.cpp) - list(APPEND INCLUDE include/UnityGraphicsGLCoreES_Emulator.h) - list(APPEND INCLUDE include/DiligentGraphicsAdapterGL.h) + list(APPEND INCLUDE include/UnityGraphicsGLCoreES_Emulator.h) + list(APPEND INCLUDE include/DiligentGraphicsAdapterGL.h) endif() if(GL_SUPPORTED) - list(APPEND SOURCE src/UnityGraphicsGLCore_Impl.cpp) - list(APPEND INCLUDE src/UnityGraphicsGLCore_Impl.h) + list(APPEND SOURCE src/UnityGraphicsGLCore_Impl.cpp) + list(APPEND INCLUDE src/UnityGraphicsGLCore_Impl.h) endif() if(GLES_SUPPORTED) - if(PLATFORM_ANDROID) - list(APPEND SOURCE src/Android/UnityGraphicsGLESAndroid_Impl.cpp) - list(APPEND INCLUDE src/Android/UnityGraphicsGLESAndroid_Impl.h) - elseif(PLATFORM_IOS) - list(APPEND SOURCE src/IOS/UnityGraphicsGLES_IOS_Impl.mm) - list(APPEND INCLUDE src/IOS/UnityGraphicsGLES_IOS_Impl.h) - else() - message(FATAL_ERROR Unknown platform) - endif() + if(PLATFORM_ANDROID) + list(APPEND SOURCE src/Android/UnityGraphicsGLESAndroid_Impl.cpp) + list(APPEND INCLUDE src/Android/UnityGraphicsGLESAndroid_Impl.h) + elseif(PLATFORM_IOS) + list(APPEND SOURCE src/IOS/UnityGraphicsGLES_IOS_Impl.mm) + list(APPEND INCLUDE src/IOS/UnityGraphicsGLES_IOS_Impl.h) + else() + message(FATAL_ERROR Unknown platform) + endif() endif() if(PLATFORM_WIN32) - list(APPEND SOURCE src/Windows/UnityAppWin32.cpp src/UnityAppBase.cpp) - list(APPEND INCLUDE include/UnityAppBase.h) - + list(APPEND SOURCE src/Windows/UnityAppWin32.cpp src/UnityAppBase.cpp) + list(APPEND INCLUDE include/UnityAppBase.h) + elseif(PLATFORM_UNIVERSAL_WINDOWS) - # Windows Runtime types cannot be included into static libraries - # https://social.msdn.microsoft.com/Forums/en-US/269db513-64ef-4817-a025-43954f614eb3/lnk4264-why-are-static-libraries-not-recommended-when-authoring-windows-runtime-types?forum=winappswithnativecode - # So as a workaround, we will include all source files into the target app project - function(append_emulator_uwp_source TARGET_NAME) - - get_target_property(EMULATOR_SOURCE_DIR UnityEmulator SOURCE_DIR) - set(EMULATOR_UWP_SOURCE - ${EMULATOR_SOURCE_DIR}/src/UWP/UnityAppUWP.cpp - ${EMULATOR_SOURCE_DIR}/src/UnityAppBase.cpp - ) - set(EMULATOR_UWP_INCLUDE - ${EMULATOR_SOURCE_DIR}/include/UnityAppBase.h - ) - - target_sources(${TARGET_NAME} PRIVATE ${EMULATOR_UWP_SOURCE} ${EMULATOR_UWP_INCLUDE}) - source_group("src\\UnityEmulator" FILES ${EMULATOR_UWP_SOURCE}) - source_group("include\\UnityEmulator" FILES ${EMULATOR_UWP_INCLUDE}) - endfunction() + # Windows Runtime types cannot be included into static libraries + # https://social.msdn.microsoft.com/Forums/en-US/269db513-64ef-4817-a025-43954f614eb3/lnk4264-why-are-static-libraries-not-recommended-when-authoring-windows-runtime-types?forum=winappswithnativecode + # So as a workaround, we will include all source files into the target app project + function(append_emulator_uwp_source TARGET_NAME) + + get_target_property(EMULATOR_SOURCE_DIR UnityEmulator SOURCE_DIR) + set(EMULATOR_UWP_SOURCE + ${EMULATOR_SOURCE_DIR}/src/UWP/UnityAppUWP.cpp + ${EMULATOR_SOURCE_DIR}/src/UnityAppBase.cpp + ) + set(EMULATOR_UWP_INCLUDE + ${EMULATOR_SOURCE_DIR}/include/UnityAppBase.h + ) + + target_sources(${TARGET_NAME} PRIVATE ${EMULATOR_UWP_SOURCE} ${EMULATOR_UWP_INCLUDE}) + source_group("src\\UnityEmulator" FILES ${EMULATOR_UWP_SOURCE}) + source_group("include\\UnityEmulator" FILES ${EMULATOR_UWP_INCLUDE}) + endfunction() elseif(PLATFORM_ANDROID) - list(APPEND SOURCE - src/Android/UnityAppAndroid.cpp - src/UnityAppBase.cpp - ) - list(APPEND INCLUDE include/UnityAppBase.h) + list(APPEND SOURCE + src/Android/UnityAppAndroid.cpp + src/UnityAppBase.cpp + ) + list(APPEND INCLUDE include/UnityAppBase.h) elseif(PLATFORM_LINUX) - list(APPEND SOURCE - src/Linux/UnityAppLinux.cpp - src/UnityAppBase.cpp - ) - list(APPEND INCLUDE include/UnityAppBase.h) + list(APPEND SOURCE + src/Linux/UnityAppLinux.cpp + src/UnityAppBase.cpp + ) + list(APPEND INCLUDE include/UnityAppBase.h) elseif(PLATFORM_MACOS) list(APPEND SOURCE src/MacOS/UnityAppMacOS.cpp - src/UnityAppBase.cpp + src/UnityAppBase.cpp ) list(APPEND INCLUDE - include/UnityAppBase.h + include/UnityAppBase.h ) set_source_files_properties(src/UnityGraphicsGLCore_Impl.cpp PROPERTIES COMPILE_FLAGS "-x objective-c++" @@ -113,7 +113,7 @@ elseif(PLATFORM_IOS) include/UnityAppBase.h ) else() - message(FATAL_ERROR "Unknown platform") + message(FATAL_ERROR "Unknown platform") endif() @@ -122,49 +122,49 @@ set_common_target_properties(UnityEmulator) target_include_directories(UnityEmulator PRIVATE - ../GhostCubePlugin/PluginSource/src/Unity + ../GhostCubePlugin/PluginSource/src/Unity PUBLIC - include + include ) if(MSVC) - target_compile_options(UnityEmulator PRIVATE -DUNICODE) + target_compile_options(UnityEmulator PRIVATE -DUNICODE) endif() target_link_libraries(UnityEmulator PRIVATE - BuildSettings + BuildSettings PUBLIC - NativeAppBase - Common - GraphicsEngine - GraphicsTools - TargetPlatform + NativeAppBase + Common + GraphicsEngine + GraphicsTools + TargetPlatform ) if(GL_SUPPORTED) - target_link_libraries(UnityEmulator PRIVATE glew-static) + target_link_libraries(UnityEmulator PRIVATE glew-static) endif() if(GL_SUPPORTED OR GLES_SUPPORTED) - target_link_libraries(UnityEmulator PUBLIC GraphicsEngineOpenGL-static) + target_link_libraries(UnityEmulator PUBLIC GraphicsEngineOpenGL-static) endif() if(D3D11_SUPPORTED) - target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D11-static) + target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D11-static) endif() if(D3D12_SUPPORTED) - target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D12-static) + target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D12-static) endif() if(PLATFORM_UNIVERSAL_WINDOWS) - target_link_libraries(UnityEmulator PRIVATE dxguid.lib) + target_link_libraries(UnityEmulator PRIVATE dxguid.lib) elseif(PLATFORM_ANDROID) - target_link_libraries(UnityEmulator PRIVATE NDKHelper GLESv3 android PUBLIC NativeAppGlue) - target_include_directories(UnityEmulator PRIVATE - ${ANDROID_NDK}/sources/android/cpufeatures - ) + target_link_libraries(UnityEmulator PRIVATE NDKHelper GLESv3 android PUBLIC NativeAppGlue) + target_include_directories(UnityEmulator PRIVATE + ${ANDROID_NDK}/sources/android/cpufeatures + ) elseif(PLATFORM_MACOS) target_include_directories(UnityEmulator PUBLIC src/MacOS @@ -175,5 +175,5 @@ source_group("src" FILES ${SOURCE}) source_group("include" FILES ${INCLUDE}) set_target_properties(UnityEmulator PROPERTIES - FOLDER Unity + FOLDER Unity ) -- cgit v1.2.3