/* Copyright 2015-2017 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ // EngineSandbox.cpp : Defines the entry point for the application. // #include "pch.h" #include "MTResourceCreationTest.h" #include "Errors.h" using namespace Diligent; static const char g_ShaderSource[] = "void VSMain(out float4 pos : SV_POSITION) \n" "{ \n" " pos = float4(0.0, 0.0, 0.0, 0.0); \n" "} \n" " \n" "void PSMain(out float4 col : SV_TARGET)\n" "{ \n" " col = float4(0.0, 0.0, 0.0, 0.0); \n" "} \n" ; MTResourceCreationTest::MTResourceCreationTest(IRenderDevice *pDevice, IDeviceContext *pContext, Uint32 NumThreads) : UnitTestBase("Multithreaded resource creation"), m_pDevice(pDevice), m_pContext(pContext) { m_NumThreadsCompleted = 0; m_NumBuffersCreated = 0; m_NumTexturesCreated = 0; m_NumPSOCreated = 0; auto &DevCaps = m_pDevice->GetDeviceCaps(); if (DevCaps.bMultithreadedResourceCreationSupported) { m_Threads.resize(NumThreads); } else { LOG_WARNING_MESSAGE("Multithreaded resource creation is not supported on this device"); } } void MTResourceCreationTest::WaitForThreadStart(int VarId) { std::unique_lock lk(m_Mtx); m_CondVar.wait(lk, [&]{return m_bReleaseThread[VarId];}); } void MTResourceCreationTest::WaitThreads(int VarId) { while((size_t)m_NumThreadsCompleted < m_Threads.size()) std::this_thread::yield(); m_bReleaseThread[VarId] = false; VERIFY_EXPR(m_NumThreadsCompleted == m_Threads.size()); } void MTResourceCreationTest::StartThreads(int VarId) { { std::unique_lock lk(m_Mtx); m_bReleaseThread[VarId] = true; m_NumThreadsCompleted = 0; } m_CondVar.notify_all(); } static Uint8 RawBufferData[1024]; static Uint8 RawTextureData[1024*1024*4]; void MTResourceCreationTest::ThreadWorkerFunc(bool bIsMasterThread) { while (!m_bStopThreadsFlagInternal) { if (bIsMasterThread) StartThreads(0); else WaitForThreadStart(0); RefCntAutoPtr pBuffer1, pBuffer2,pBuffer3,pBuffer4; { BufferDesc BuffDesc; BuffDesc.Usage = USAGE_DEFAULT; BuffDesc.BindFlags = BIND_UNIFORM_BUFFER; BuffDesc.Mode = BUFFER_MODE_FORMATTED; BuffDesc.Format.NumComponents = 4; BuffDesc.Format.IsNormalized = False; BuffDesc.Format.ValueType = VT_FLOAT32; BuffDesc.Name = "MT test buffer"; BuffDesc.uiSizeInBytes = sizeof(RawBufferData); BufferData BuffData; BuffData.DataSize = BuffDesc.uiSizeInBytes; BuffData.pData = RawBufferData; m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer1); BuffDesc.BindFlags = BIND_SHADER_RESOURCE|BIND_UNORDERED_ACCESS; m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer2); BuffDesc.BindFlags = BIND_VERTEX_BUFFER|BIND_UNORDERED_ACCESS; m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer3); BuffDesc.BindFlags = BIND_INDEX_BUFFER|BIND_UNORDERED_ACCESS; m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer4); m_NumBuffersCreated += 4; ++m_NumThreadsCompleted; } if (bIsMasterThread) { WaitThreads(0); // This is the sync point. All threads must reach this point before // master thread can proceed. Othre threads are now waiting for StartThreads(1); // When we set m_bStopThreadsFlagInternal here, // we make sure all threads will exit simultaneously m_bStopThreadsFlagInternal = m_bStopThreadsFlag; StartThreads(1); } else WaitForThreadStart(1); RefCntAutoPtr pTexture; { TextureDesc TexDesc; TexDesc.BindFlags = BIND_SHADER_RESOURCE | BIND_RENDER_TARGET | BIND_UNORDERED_ACCESS; TexDesc.Type = RESOURCE_DIM_TEX_2D; TexDesc.Width = 1024; TexDesc.Height = 1024; TexDesc.Format = TEX_FORMAT_RGBA8_UNORM; TexDesc.MipLevels = 1; TextureSubResData SubResData; SubResData.pData = RawTextureData; SubResData.Stride = TexDesc.Width*4; TextureData TexData; TexData.NumSubresources = 1; TexData.pSubResources = &SubResData; m_pDevice->CreateTexture(TexDesc, TexData, &pTexture); ++m_NumTexturesCreated; ++m_NumThreadsCompleted; } if (bIsMasterThread) { WaitThreads(1); StartThreads(0); } else WaitForThreadStart(0); RefCntAutoPtr pTrivialVS, pTrivialPS; RefCntAutoPtr pPSO; { ShaderCreationAttribs Attrs; Attrs.Source = g_ShaderSource; Attrs.EntryPoint = "VSMain"; Attrs.Desc.ShaderType = SHADER_TYPE_VERTEX; Attrs.Desc.Name = "TrivialVS (MTResourceCreationTest)"; Attrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL; m_pDevice->CreateShader(Attrs, &pTrivialVS); Attrs.EntryPoint = "PSMain"; Attrs.Desc.ShaderType = SHADER_TYPE_PIXEL; Attrs.Desc.Name = "TrivialPS (MTResourceCreationTest)"; m_pDevice->CreateShader(Attrs, &pTrivialPS); PipelineStateDesc PSODesc; PSODesc.GraphicsPipeline.pVS = pTrivialVS; PSODesc.GraphicsPipeline.pPS = pTrivialPS; PSODesc.GraphicsPipeline.PrimitiveTopologyType = PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; PSODesc.GraphicsPipeline.NumRenderTargets = 1; PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM; PSODesc.GraphicsPipeline.DSVFormat = TEX_FORMAT_D32_FLOAT; m_pDevice->CreatePipelineState(PSODesc, &pPSO); ++m_NumPSOCreated; ++m_NumThreadsCompleted; } if (bIsMasterThread) { WaitThreads(0); StartThreads(1); } else WaitForThreadStart(1); { ++m_NumThreadsCompleted; } std::this_thread::sleep_for(std::chrono::milliseconds(1)); if (bIsMasterThread) WaitThreads(1); } } void MTResourceCreationTest::StartThreads() { for(size_t t=0; t < m_Threads.size(); ++t) m_Threads[t] = std::thread(&MTResourceCreationTest::ThreadWorkerFunc, this, t == 0); } void MTResourceCreationTest::StopThreads() { m_bStopThreadsFlag = true; for(auto &t : m_Threads) t.join(); std::stringstream infoss; infoss << "Buffers created: " << m_NumBuffersCreated << " Textures created: " << m_NumTexturesCreated << " PSO Created: " << m_NumPSOCreated; SetStatus(m_Threads.empty() ? TestResult::Skipped : TestResult::Succeeded, infoss.str().c_str()); }