/* Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ // EngineSandbox.cpp : Defines the entry point for the application. // #include "pch.h" #include "RenderScriptTest.h" #include "FileSystem.h" #include "Errors.h" #include "ScriptParser.h" #include "ConvenienceFunctions.h" using namespace Diligent; RenderScriptTest::RenderScriptTest( IRenderDevice *pRenderDevice, IDeviceContext *pContext ) : UnitTestBase("RenderScript test") { #if PLATFORM_IOS SetStatus(TestResult::Skipped); return; #endif RefCntAutoPtr pTestGlobalTexture; { TextureDesc TexDesc; TexDesc.Type = RESOURCE_DIM_TEX_2D; TexDesc.Name = "Test Global Texture 2D"; TexDesc.Width = 1024; TexDesc.Height = 512; TexDesc.MipLevels = 1; TexDesc.Format = TEX_FORMAT_RGBA8_UNORM; TexDesc.Usage = USAGE_DYNAMIC; TexDesc.BindFlags = BIND_SHADER_RESOURCE; TexDesc.CPUAccessFlags = CPU_ACCESS_WRITE; pRenderDevice->CreateTexture( TexDesc, nullptr, &pTestGlobalTexture ); } auto pScript = CreateRenderScriptFromFile( "LuaTest.lua", pRenderDevice, pContext, [&]( Diligent::ScriptParser *pScriptParser ) { pScriptParser->SetGlobalVariable( "TestGlobalBool", True ); pScriptParser->SetGlobalVariable( "TestGlobalInt", (Int32)19 ); pScriptParser->SetGlobalVariable( "TestGlobalFloat", (Float32)139.25 ); pScriptParser->SetGlobalVariable( "TestGlobalString", "Test Global String" ); { Diligent::BufferDesc BuffDesc; BuffDesc.Name = "TestGlobalBuff"; BuffDesc.uiSizeInBytes = 256; BuffDesc.BindFlags = BIND_UNIFORM_BUFFER; BuffDesc.Usage = USAGE_DYNAMIC; BuffDesc.CPUAccessFlags = CPU_ACCESS_WRITE; RefCntAutoPtr pBuffer; pRenderDevice->CreateBuffer( BuffDesc, nullptr, &pBuffer ); pScriptParser->SetGlobalVariable( "TestGlobalBuffer", pBuffer ); } { Diligent::BufferDesc BuffDesc; BuffDesc.Name = "TestGlobalBuff2"; BuffDesc.uiSizeInBytes = 64; BuffDesc.BindFlags = BIND_SHADER_RESOURCE | BIND_UNORDERED_ACCESS; BuffDesc.Usage = USAGE_DEFAULT; BuffDesc.ElementByteStride = 16; BuffDesc.Mode = BUFFER_MODE_STRUCTURED; RefCntAutoPtr pBuffer; pRenderDevice->CreateBuffer( BuffDesc, nullptr, &pBuffer ); pScriptParser->SetGlobalVariable( "TestGlobalBufferWithUAV", pBuffer ); auto *pUAV = pBuffer->GetDefaultView( BUFFER_VIEW_UNORDERED_ACCESS ); pScriptParser->SetGlobalVariable( "TestGlobalBuffer2UAV", pUAV ); } { SamplerDesc SamplerDesc; SamplerDesc.Name = "Test Sampler"; SamplerDesc.MinFilter = FILTER_TYPE_COMPARISON_POINT; SamplerDesc.MagFilter = FILTER_TYPE_COMPARISON_LINEAR; SamplerDesc.MipFilter = FILTER_TYPE_COMPARISON_LINEAR; SamplerDesc.AddressU = TEXTURE_ADDRESS_WRAP; SamplerDesc.AddressV = TEXTURE_ADDRESS_MIRROR; SamplerDesc.AddressW = TEXTURE_ADDRESS_CLAMP; SamplerDesc.MipLODBias = 4; SamplerDesc.MinLOD = 1.5f; SamplerDesc.MaxLOD = 4; SamplerDesc.MaxAnisotropy = 2; SamplerDesc.ComparisonFunc = COMPARISON_FUNC_LESS; SamplerDesc.BorderColor[0] = 0.f; SamplerDesc.BorderColor[1] = 0.f; SamplerDesc.BorderColor[2] = 0.f; SamplerDesc.BorderColor[3] = 1.f; RefCntAutoPtr pSampler; pRenderDevice->CreateSampler( SamplerDesc, &pSampler ); pScriptParser->SetGlobalVariable( "TestGlobalSampler", pSampler ); } { pScriptParser->SetGlobalVariable( "TestGlobalTexture", pTestGlobalTexture ); } { DrawAttribs GlobalDrawAttribs; GlobalDrawAttribs.NumVertices = 123; GlobalDrawAttribs.IndexType = VT_UINT16; GlobalDrawAttribs.IsIndexed = True; GlobalDrawAttribs.NumInstances = 19; GlobalDrawAttribs.BaseVertex = 97; GlobalDrawAttribs.IndirectDrawArgsOffset = 120; GlobalDrawAttribs.StartVertexLocation = 98; pScriptParser->SetGlobalVariable( "TestGlobalDrawAttribs", GlobalDrawAttribs ); } auto DevType = pRenderDevice->GetDeviceCaps().DevType; if( DevType == DeviceType::D3D11 || DevType == DeviceType::D3D12 ) { TextureViewDesc TestTexViewDesc; TestTexViewDesc.Name = "TestTextureSRV2"; TestTexViewDesc.ViewType = TEXTURE_VIEW_SHADER_RESOURCE; TestTexViewDesc.TextureDim = RESOURCE_DIM_TEX_2D; TestTexViewDesc.Format = TEX_FORMAT_RGBA8_UNORM; RefCntAutoPtr pTestTextureView; pTestGlobalTexture->CreateView( TestTexViewDesc, &pTestTextureView ); pScriptParser->SetGlobalVariable( "TestGlobalTextureView", pTestTextureView ); } { ResourceMappingEntry Entries[] = { { "TestGlobalTextureSRV", pTestGlobalTexture->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)}, ResourceMappingEntry() }; ResourceMappingDesc ResMappingDesc; ResMappingDesc.pEntries= Entries; RefCntAutoPtr pResMapping; pRenderDevice->CreateResourceMapping( ResMappingDesc, &pResMapping ); pScriptParser->SetGlobalVariable( "TestGlobalResourceMapping", pResMapping ); } } ); { RefCntAutoPtr pTestSampler; pScript->GetSamplerByName( "TestSampler", &pTestSampler ); const auto &SamplerDesc = pTestSampler->GetDesc(); assert( strcmp(SamplerDesc.Name, "Test Sampler") == 0 ); assert( SamplerDesc.MinFilter == FILTER_TYPE_POINT ); assert( SamplerDesc.MagFilter == FILTER_TYPE_LINEAR ); assert( SamplerDesc.MipFilter == FILTER_TYPE_POINT ); assert( SamplerDesc.AddressU == TEXTURE_ADDRESS_WRAP ); assert( SamplerDesc.AddressV == TEXTURE_ADDRESS_MIRROR ); assert( SamplerDesc.AddressW == TEXTURE_ADDRESS_CLAMP ); assert( SamplerDesc.MipLODBias == 2 ); assert( SamplerDesc.MinLOD == 0.5f ); assert( SamplerDesc.MaxLOD == 10 ); assert( SamplerDesc.MaxAnisotropy == 6 ); assert( SamplerDesc.ComparisonFunc == COMPARISON_FUNC_GREATER_EQUAL ); assert( SamplerDesc.BorderColor[0] == 0.f ); assert( SamplerDesc.BorderColor[1] == 0.f ); assert( SamplerDesc.BorderColor[2] == 0.f ); assert( SamplerDesc.BorderColor[3] == 1.f ); } { RefCntAutoPtr pTestSampler3; pScript->GetSamplerByName( "TestSampler3", &pTestSampler3 ); const auto &SamplerDesc = pTestSampler3->GetDesc(); assert( SamplerDesc.BorderColor[0] == 0.f); assert( SamplerDesc.BorderColor[1] == 0.f ); assert( SamplerDesc.BorderColor[2] == 0.f ); assert( SamplerDesc.BorderColor[3] == 1.f ); } { RefCntAutoPtr pTestSampler2; pScript->GetSamplerByName( "TestSampler2", &pTestSampler2 ); const auto &SamplerDesc = pTestSampler2->GetDesc(); assert( strcmp(SamplerDesc.Name, "Test Sampler") == 0); assert( SamplerDesc.MinFilter == FILTER_TYPE_POINT ); assert( SamplerDesc.MagFilter == FILTER_TYPE_LINEAR ); assert( SamplerDesc.MipFilter == FILTER_TYPE_POINT ); assert( SamplerDesc.AddressU == TEXTURE_ADDRESS_WRAP ); assert( SamplerDesc.AddressV == TEXTURE_ADDRESS_MIRROR ); assert( SamplerDesc.AddressW == TEXTURE_ADDRESS_CLAMP ); assert( SamplerDesc.MipLODBias == 2 ); assert( SamplerDesc.MinLOD == 0.5f ); assert( SamplerDesc.MaxLOD == 10 ); assert( SamplerDesc.MaxAnisotropy == 6 ); assert( SamplerDesc.ComparisonFunc == COMPARISON_FUNC_GREATER_EQUAL ); assert( SamplerDesc.BorderColor[0] == 0.f ); assert( SamplerDesc.BorderColor[1] == 0.f ); assert( SamplerDesc.BorderColor[2] == 0.f ); assert( SamplerDesc.BorderColor[3] == 1.f ); } { RefCntAutoPtr pTestSampler4; pScript->GetSamplerByName( "TestSampler4", &pTestSampler4 ); const auto &SamDesc = pTestSampler4->GetDesc(); assert( SamDesc.MinFilter == SamplerDesc().MinFilter ); assert( SamDesc.MagFilter == SamplerDesc().MagFilter ); assert( SamDesc.MipFilter == SamplerDesc().MipFilter ); assert( SamDesc.AddressU == SamplerDesc().AddressU ); assert( SamDesc.AddressV == SamplerDesc().AddressV ); assert( SamDesc.AddressW == SamplerDesc().AddressW ); assert( SamDesc.MipLODBias == SamplerDesc().MipLODBias ); assert( SamDesc.MinLOD == SamplerDesc().MinLOD ); assert( SamDesc.MaxLOD == SamplerDesc().MaxLOD ); assert( SamDesc.MaxAnisotropy == SamplerDesc().MaxAnisotropy ); assert( SamDesc.ComparisonFunc == SamplerDesc().ComparisonFunc ); assert( SamDesc.BorderColor[0] == SamplerDesc().BorderColor[0] ); assert( SamDesc.BorderColor[1] == SamplerDesc().BorderColor[1] ); assert( SamDesc.BorderColor[2] == SamplerDesc().BorderColor[2] ); assert( SamDesc.BorderColor[3] == SamplerDesc().BorderColor[3] ); } for( int iVertLayout = 0; iVertLayout < 3; ++iVertLayout ) { std::stringstream ss1; ss1 << "TestVertexLayoutPSO"; if( iVertLayout > 0 ) { ss1 << (iVertLayout + 1); } String VariableName = ss1.str(); RefCntAutoPtr pTestPSO; pScript->GetPipelineStateByName( VariableName.c_str(), &pTestPSO ); const auto &Desc = pTestPSO->GetDesc().GraphicsPipeline.InputLayout; assert( Desc.NumElements == 3 ); assert( Desc.LayoutElements[0].InputIndex == 0 ); assert( Desc.LayoutElements[0].BufferSlot == 0 ); assert( Desc.LayoutElements[0].NumComponents == 3 ); assert( Desc.LayoutElements[0].ValueType == VT_FLOAT32 ); assert( Desc.LayoutElements[0].IsNormalized == false ); assert( Desc.LayoutElements[1].InputIndex == 1 ); assert( Desc.LayoutElements[1].BufferSlot == 1 ); assert( Desc.LayoutElements[1].NumComponents == 4 ); assert( Desc.LayoutElements[1].ValueType == VT_UINT8 ); assert( Desc.LayoutElements[1].IsNormalized == true ); assert( Desc.LayoutElements[2].InputIndex == 2 ); assert( Desc.LayoutElements[2].BufferSlot == 2 ); assert( Desc.LayoutElements[2].NumComponents == 2 ); assert( Desc.LayoutElements[2].ValueType == VT_FLOAT32 ); assert( Desc.LayoutElements[2].IsNormalized == false ); assert( Desc.LayoutElements[2].Frequency == LayoutElement::FREQUENCY_PER_INSTANCE ); assert( Desc.LayoutElements[2].InstanceDataStepRate == 1 ); } { RefCntAutoPtr pTestVS; pScript->GetShaderByName( "TestVS", &pTestVS ); const auto &Desc = pTestVS->GetDesc(); assert( strcmp(Desc.Name, "TestVS") == 0 ); assert( Desc.ShaderType == SHADER_TYPE_VERTEX ); } { RefCntAutoPtr pTestPS; pScript->GetShaderByName( "TestPS", &pTestPS ); const auto &Desc = pTestPS->GetDesc(); assert( strcmp(Desc.Name, "TestPS") == 0 ); assert( Desc.ShaderType == SHADER_TYPE_PIXEL ); } { RefCntAutoPtr pTestPS2; pScript->GetShaderByName( "TestPS2", &pTestPS2 ); const auto &Desc = pTestPS2->GetDesc(); assert( strcmp(Desc.Name, "TestPS2") == 0 ); assert( Desc.ShaderType == SHADER_TYPE_PIXEL ); } Int32 MagicNumber1 = 123; float MagicNumber2 = 345.5f; String MagicString = "Magic String"; pScript->Run( "TestRenderScriptParams", True, MagicNumber1, MagicNumber2, False, MagicString ); { RefCntAutoPtr pTestSampler; pScript->GetSamplerByName( "TestSampler", &pTestSampler ); pScript->Run( "TestSamplerArg", pTestSampler ); } { RefCntAutoPtr pTestPSO; pScript->GetPipelineStateByName( "TestVertexLayoutPSO", &pTestPSO ); pScript->Run( "TestVertexDescInPSO", pTestPSO ); } { RefCntAutoPtr pTestVS; pScript->GetShaderByName( "TestVS", &pTestVS ); pScript->Run( "TestShaderArg", pTestVS ); } { RefCntAutoPtr pTestBuffer; pScript->GetBufferByName( "TestBuffer", &pTestBuffer ); const auto &Desc = pTestBuffer->GetDesc(); assert( strcmp(Desc.Name, "Test Buffer") == 0 ); assert( Desc.Usage == USAGE_DEFAULT ); assert( Desc.BindFlags == (BIND_VERTEX_BUFFER | BIND_SHADER_RESOURCE) ); pScript->Run( "TestBufferArg", pTestBuffer ); } { pScript->Run( "TestTextureArg", pTestGlobalTexture ); } { DrawAttribs DrawAttribs; DrawAttribs.NumVertices = 34; DrawAttribs.IndexType = VT_UINT16; DrawAttribs.IsIndexed = True; DrawAttribs.NumInstances = 139; DrawAttribs.BaseVertex = 937; DrawAttribs.IndirectDrawArgsOffset = 1205; DrawAttribs.StartVertexLocation = 198; pScript->Run( "TestDrawAttribsArg", DrawAttribs ); } { RefCntAutoPtr pDefaultTestTextureSRV; pScript->GetTextureViewByName( "DefaultTestSRV", &pDefaultTestTextureSRV ); assert( pDefaultTestTextureSRV ); RefCntAutoPtr pTestTestTexture; pScript->GetTextureByName( "TestTexture", &pTestTestTexture ); assert(pTestTestTexture ); assert( pDefaultTestTextureSRV == pTestTestTexture->GetDefaultView( TEXTURE_VIEW_SHADER_RESOURCE ) ); } auto DevType = pRenderDevice->GetDeviceCaps().DevType; if( DevType == DeviceType::D3D11 || DevType == DeviceType::D3D12 ) { { RefCntAutoPtr pTestTestTextureView; pScript->GetTextureViewByName( "TestTextureView", &pTestTestTextureView ); const auto &Desc = pTestTestTextureView->GetDesc(); assert( strcmp(Desc.Name, "TestTextureSRV") == 0 ); assert( Desc.ViewType == TEXTURE_VIEW_SHADER_RESOURCE ); assert( Desc.TextureDim == RESOURCE_DIM_TEX_2D_ARRAY ); assert( Desc.Format == TEX_FORMAT_RGBA8_UNORM ); assert( Desc.MostDetailedMip == 1 ); assert( Desc.NumMipLevels == 2 ); assert( Desc.FirstArraySlice == 3 ); assert( Desc.NumArraySlices == 4 ); pScript->Run( "TestTextureViewArg", pTestTestTextureView ); } } { RefCntAutoPtr pResMapping; pScript->GetResourceMappingByName( "TestResourceMapping", &pResMapping ); RefCntAutoPtr pSRV, pBuff; pResMapping->GetResource( "TestShaderName", &pSRV ); assert( pSRV != nullptr ); pResMapping->GetResource( "TestBufferName", &pBuff ); assert( pBuff != nullptr ); } { { ResourceMappingEntry Entries[] = { { "TestGlobalTextureSRV2", pTestGlobalTexture->GetDefaultView( TEXTURE_VIEW_SHADER_RESOURCE ) }, ResourceMappingEntry() }; ResourceMappingDesc ResMappingDesc; ResMappingDesc.pEntries = Entries; RefCntAutoPtr pResMapping; pRenderDevice->CreateResourceMapping( ResMappingDesc, &pResMapping ); pScript->Run( "TestResourceMappingArg", pResMapping ); RefCntAutoPtr pRes; pResMapping->GetResource( "TestBufferName", &pRes ); assert( pRes != nullptr ); } } { RefCntAutoPtr pBuffer; pScript->GetBufferByName( "TestGlobalBufferWithUAV", &pBuffer ); RefCntAutoPtr pBuffUAV; BufferViewDesc BuffViewDesc; BuffViewDesc.Name = "TestGlobalBuff2UAV"; BuffViewDesc.ViewType = BUFFER_VIEW_UNORDERED_ACCESS; BuffViewDesc.ByteOffset = 0; BuffViewDesc.ByteWidth = 32; pBuffer->CreateView(BuffViewDesc, &pBuffUAV); pScript->Run( "TestBufferViewArg", pBuffUAV ); } //{ // RefCntAutoPtr pShaderVar; // pScript->GetShaderVariableByName( "svTestBlock", &pShaderVar ); // assert( pShaderVar ); // pScript->SetGlobalVariable( "svTestBlock", pShaderVar ); // pScript->Run( "TestShaderVariable", pShaderVar ); //} SetStatus(TestResult::Succeeded); }