/* Copyright 2015-2018 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "TestCopyTexData.h" #include "RenderDevice.h" #include "GraphicsUtilities.h" #include "Errors.h" using namespace Diligent; TestCopyTexData::TestCopyTexData( IRenderDevice *pDevice, IDeviceContext *pContext ) : UnitTestBase("Texture data copy test"), m_pDevice(pDevice), m_pContext(pContext) { TEXTURE_FORMAT TestFormats[] = { TEX_FORMAT_RGBA32_FLOAT, TEX_FORMAT_RGBA32_UINT, TEX_FORMAT_RGBA32_SINT, TEX_FORMAT_RGBA16_FLOAT, TEX_FORMAT_RGBA16_UINT, TEX_FORMAT_RGBA16_SINT, TEX_FORMAT_RGBA8_UNORM, TEX_FORMAT_RGBA8_SNORM, TEX_FORMAT_RGBA8_UINT, TEX_FORMAT_RGBA8_SINT, TEX_FORMAT_RG32_FLOAT, TEX_FORMAT_RG32_UINT, TEX_FORMAT_RG32_SINT, TEX_FORMAT_RG16_FLOAT, TEX_FORMAT_RG16_UINT, TEX_FORMAT_RG16_SINT, TEX_FORMAT_RG8_UNORM, TEX_FORMAT_RG8_SNORM, TEX_FORMAT_RG8_UINT, TEX_FORMAT_RG8_SINT, TEX_FORMAT_R32_FLOAT, TEX_FORMAT_R32_UINT, TEX_FORMAT_R32_SINT, TEX_FORMAT_R16_FLOAT, TEX_FORMAT_R16_UINT, TEX_FORMAT_R16_SINT, TEX_FORMAT_R8_UNORM, TEX_FORMAT_R8_SNORM, TEX_FORMAT_R8_UINT, TEX_FORMAT_R8_SINT }; int NumFormatsTested = 0; for( auto f = 0; f < _countof( TestFormats ); ++f ) { Test2DTexture(TestFormats[f]); Test2DTexArray(TestFormats[f]); Test3DTexture(TestFormats[f]); ++NumFormatsTested; } std::stringstream infoss; infoss << "Formats tested: " << NumFormatsTested; SetStatus(TestResult::Succeeded, infoss.str().c_str()); } void TestCopyTexData::Test2DTexture( TEXTURE_FORMAT Format ) { TextureDesc TexDesc; TexDesc.Type = RESOURCE_DIM_TEX_2D; TexDesc.Format = Format; TexDesc.Width = 128; TexDesc.Height = 128; TexDesc.BindFlags = BIND_SHADER_RESOURCE; TexDesc.MipLevels = 5; TexDesc.Usage = USAGE_DEFAULT; Diligent::RefCntAutoPtr pSrcTex, pDstTex; auto FmtAttribs = m_pDevice->GetTextureFormatInfo(Format); auto TexelSize = Uint32{FmtAttribs.ComponentSize} * Uint32{FmtAttribs.NumComponents}; std::vector DummyData(TexDesc.Width * TexDesc.Height * TexelSize); TextureData InitData; InitData.NumSubresources = TexDesc.MipLevels; std::vector SubResData(InitData.NumSubresources); for(Uint32 mip=0; mip < TexDesc.MipLevels; ++mip) { SubResData[mip] = TextureSubResData{DummyData.data(), (TexDesc.Width >> mip) * TexelSize, 0}; } InitData.pSubResources = SubResData.data(); m_pDevice->CreateTexture( TexDesc, InitData, &pSrcTex ); m_pDevice->CreateTexture( TexDesc, TextureData(), &pDstTex ); CopyTextureAttribs CopyAttribs; CopyAttribs.pSrcTexture = pSrcTex; CopyAttribs.SrcMipLevel = 2; CopyAttribs.pDstTexture = pDstTex; CopyAttribs.DstMipLevel = 1; CopyAttribs.DstX = 32; CopyAttribs.DstY = 16; CopyAttribs.DstZ = 0; CopyAttribs.SrcTextureTransitionMode = RESOURCE_STATE_TRANSITION_MODE_TRANSITION; CopyAttribs.DstTextureTransitionMode = RESOURCE_STATE_TRANSITION_MODE_TRANSITION; m_pContext->CopyTexture(CopyAttribs); Box SrcBox; SrcBox.MinX = 3; SrcBox.MaxX = 19; SrcBox.MinY = 1; SrcBox.MaxY = 32; CopyAttribs.pSrcBox = &SrcBox; CopyAttribs.SrcTextureTransitionMode = RESOURCE_STATE_TRANSITION_MODE_VERIFY; CopyAttribs.DstTextureTransitionMode = RESOURCE_STATE_TRANSITION_MODE_VERIFY; m_pContext->CopyTexture(CopyAttribs); } void TestCopyTexData::Test2DTexArray( TEXTURE_FORMAT Format ) { TextureDesc TexDesc; TexDesc.Type = RESOURCE_DIM_TEX_2D_ARRAY; TexDesc.Format = Format; TexDesc.Width = 128; TexDesc.Height = 128; TexDesc.BindFlags = BIND_SHADER_RESOURCE; TexDesc.MipLevels = 5; TexDesc.ArraySize = 8; TexDesc.Usage = USAGE_DEFAULT; Diligent::RefCntAutoPtr pSrcTex, pDstTex; auto FmtAttribs = m_pDevice->GetTextureFormatInfo(Format); auto TexelSize = Uint32{FmtAttribs.ComponentSize} * Uint32{FmtAttribs.NumComponents}; std::vector DummyData(TexDesc.Width * TexDesc.Height * TexelSize); TextureData InitData; InitData.NumSubresources = TexDesc.MipLevels * TexDesc.ArraySize; std::vector SubResData(InitData.NumSubresources); Uint32 subres = 0; for(Uint32 slice=0; slice < TexDesc.ArraySize; ++slice) { for(Uint32 mip=0; mip < TexDesc.MipLevels; ++mip) { SubResData[subres++] = TextureSubResData{DummyData.data(), (TexDesc.Width >> mip) * TexelSize, 0}; } } VERIFY_EXPR(subres == InitData.NumSubresources); InitData.pSubResources = SubResData.data(); m_pDevice->CreateTexture( TexDesc, InitData, &pSrcTex ); m_pDevice->CreateTexture( TexDesc, TextureData(), &pDstTex ); CopyTextureAttribs CopyAttribs; CopyAttribs.pSrcTexture = pSrcTex; CopyAttribs.SrcMipLevel = 2; CopyAttribs.SrcSlice = 3; CopyAttribs.pDstTexture = pDstTex; CopyAttribs.DstMipLevel = 1; CopyAttribs.DstSlice = 6; CopyAttribs.DstX = 32; CopyAttribs.DstY = 16; CopyAttribs.DstZ = 0; CopyAttribs.SrcTextureTransitionMode = RESOURCE_STATE_TRANSITION_MODE_TRANSITION; CopyAttribs.DstTextureTransitionMode = RESOURCE_STATE_TRANSITION_MODE_TRANSITION; m_pContext->CopyTexture(CopyAttribs); Box SrcBox; SrcBox.MinX = 3; SrcBox.MaxX = 19; SrcBox.MinY = 1; SrcBox.MaxY = 32; CopyAttribs.DstSlice = 5; CopyAttribs.pSrcBox = &SrcBox; CopyAttribs.SrcTextureTransitionMode = RESOURCE_STATE_TRANSITION_MODE_VERIFY; CopyAttribs.DstTextureTransitionMode = RESOURCE_STATE_TRANSITION_MODE_VERIFY; m_pContext->CopyTexture(CopyAttribs); } void TestCopyTexData::Test3DTexture( TEXTURE_FORMAT Format ) { TextureDesc TexDesc; TexDesc.Type = RESOURCE_DIM_TEX_3D; TexDesc.Format = Format; TexDesc.Width = 64; TexDesc.Height = 64; TexDesc.Depth = 16; TexDesc.BindFlags = BIND_SHADER_RESOURCE; TexDesc.MipLevels = 4; TexDesc.Usage = USAGE_DEFAULT; Diligent::RefCntAutoPtr pSrcTex, pDstTex; auto FmtAttribs = m_pDevice->GetTextureFormatInfo(Format); auto TexelSize = Uint32{FmtAttribs.ComponentSize} * Uint32{FmtAttribs.NumComponents}; std::vector DummyData(TexDesc.Width * TexDesc.Height * TexDesc.Depth * TexelSize); TextureData InitData; InitData.NumSubresources = TexDesc.MipLevels; std::vector SubResData(InitData.NumSubresources); for(Uint32 mip=0; mip < TexDesc.MipLevels; ++mip) { SubResData[mip] = TextureSubResData{DummyData.data(), (TexDesc.Width >> mip) * TexelSize, (TexDesc.Width >> mip) * (TexDesc.Height >> mip) * TexelSize}; } InitData.pSubResources = SubResData.data(); m_pDevice->CreateTexture( TexDesc, InitData, &pSrcTex ); m_pDevice->CreateTexture( TexDesc, TextureData(), &pDstTex ); CopyTextureAttribs CopyAttribs; CopyAttribs.pSrcTexture = pSrcTex; CopyAttribs.SrcMipLevel = 2; CopyAttribs.pDstTexture = pDstTex; CopyAttribs.DstMipLevel = 1; CopyAttribs.DstX = 16; CopyAttribs.DstY = 8; CopyAttribs.DstZ = 0; CopyAttribs.SrcTextureTransitionMode = RESOURCE_STATE_TRANSITION_MODE_TRANSITION; CopyAttribs.DstTextureTransitionMode = RESOURCE_STATE_TRANSITION_MODE_TRANSITION; m_pContext->CopyTexture(CopyAttribs); Box SrcBox; SrcBox.MinX = 3; SrcBox.MaxX = 19; SrcBox.MinY = 1; SrcBox.MaxY = 32; CopyAttribs.pSrcBox = &SrcBox; CopyAttribs.SrcMipLevel = 1; CopyAttribs.DstMipLevel = 0; CopyAttribs.DstX = 32; CopyAttribs.DstY = 16; CopyAttribs.DstZ = 0; m_pContext->CopyTexture(CopyAttribs); }