/* Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "TestCreateObjFromNativeResD3D12.h" #include #include "RenderDeviceD3D12.h" #include "TextureD3D12.h" #include "BufferD3D12.h" using namespace Diligent; void TestCreateObjFromNativeResD3D12::CreateTexture(Diligent::ITexture *pTexture) { RefCntAutoPtr pDeviceD3D12(m_pDevice, IID_RenderDeviceD3D12); const auto &SrcTexDesc = pTexture->GetDesc(); RefCntAutoPtr pTextureD3D12(pTexture, IID_TextureD3D12); auto *pD3D12Texture = pTextureD3D12->GetD3D12Texture(); RefCntAutoPtr pTextureFromNativeD3D12Handle; pDeviceD3D12->CreateTextureFromD3DResource(pD3D12Texture, RESOURCE_STATE_UNKNOWN, &pTextureFromNativeD3D12Handle); ++m_NumTexturesCreated; auto TestTexDesc = pTextureFromNativeD3D12Handle->GetDesc(); if (SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE || SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE_ARRAY) { VERIFY_EXPR(TestTexDesc.Type == RESOURCE_DIM_TEX_2D_ARRAY); TestTexDesc.Type = SrcTexDesc.Type; } VERIFY_EXPR(TestTexDesc == SrcTexDesc); RefCntAutoPtr pTestTextureD3D12(pTextureFromNativeD3D12Handle, IID_TextureD3D12); VERIFY_EXPR(pTestTextureD3D12->GetD3D12Texture() == pD3D12Texture); VERIFY_EXPR(pTestTextureD3D12->GetNativeHandle() == pD3D12Texture); } void TestCreateObjFromNativeResD3D12::CreateBuffer(Diligent::IBuffer *pBuffer) { RefCntAutoPtr pDeviceD3D12(m_pDevice, IID_RenderDeviceD3D12); const auto &SrcBuffDesc = pBuffer->GetDesc(); RefCntAutoPtr pBufferD3D12(pBuffer, IID_BufferD3D12); size_t DataStartByteOffset; auto *pD3D12Buffer = pBufferD3D12->GetD3D12Buffer(DataStartByteOffset, 0); VERIFY_EXPR(DataStartByteOffset == 0); { RefCntAutoPtr pBufferFromNativeD3D12Handle; pDeviceD3D12->CreateBufferFromD3DResource(pD3D12Buffer, SrcBuffDesc, RESOURCE_STATE_UNKNOWN, &pBufferFromNativeD3D12Handle); ++m_NumBuffersCreated; const auto &TestBufferDesc = pBufferFromNativeD3D12Handle->GetDesc(); VERIFY_EXPR(TestBufferDesc == SrcBuffDesc); RefCntAutoPtr pTestBufferD3D12(pBufferFromNativeD3D12Handle, IID_BufferD3D12); size_t TestBuffDataStartByteOffset; VERIFY_EXPR(pTestBufferD3D12->GetD3D12Buffer(TestBuffDataStartByteOffset, 0) == pD3D12Buffer); VERIFY_EXPR(TestBuffDataStartByteOffset == 0); VERIFY_EXPR(pTestBufferD3D12->GetNativeHandle() == pD3D12Buffer); } }