/* Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #if PLATFORM_WIN32 # ifndef GLEW_STATIC # define GLEW_STATIC // Must be defined to use static version of glew # endif # include "GL/glew.h" #elif PLATFORM_LINUX # ifndef GLEW_STATIC # define GLEW_STATIC // Must be defined to use static version of glew # endif # ifndef GLEW_NO_GLU # define GLEW_NO_GLU # endif # include "GL/glew.h" // Undefine beautiful defines from GL/glx.h -> X11/Xlib.h # ifdef Bool # undef Bool # endif # ifdef True # undef True # endif # ifdef False # undef False # endif # ifdef Status # undef Status # endif # ifdef Success # undef Success # endif #elif PLATFORM_MACOS # ifndef GLEW_STATIC # define GLEW_STATIC // Must be defined to use static version of glew # endif # ifndef GLEW_NO_GLU # define GLEW_NO_GLU # endif # include "GL/glew.h" #elif PLATFORM_ANDROID # include # include #elif PLATFORM_IOS # include #else # error Unsupported platform #endif #include "RenderDeviceGL.h" #include "TextureGL.h" #include "BufferGL.h" #include "Errors.h" #include "TestCreateObjFromNativeResGL.h" using namespace Diligent; void TestCreateObjFromNativeResGL::CreateTexture(Diligent::ITexture *pTexture) { #if PLATFORM_WIN32 || PLATFORM_LINUX || PLATFORM_ANDROID RefCntAutoPtr pDeviceGL(m_pDevice, IID_RenderDeviceGL); const auto &SrcTexDesc = pTexture->GetDesc(); if (SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE_ARRAY) return; RefCntAutoPtr pTextureGL(pTexture, IID_TextureGL); auto GLHandle = pTextureGL->GetGLTextureHandle(); RefCntAutoPtr pAttachedTexture; auto TmpTexDesc = SrcTexDesc; TmpTexDesc.Width = 0; TmpTexDesc.Height = 0; TmpTexDesc.MipLevels = 0; TmpTexDesc.Format = TEX_FORMAT_UNKNOWN; pDeviceGL->CreateTextureFromGLHandle(GLHandle, TmpTexDesc, RESOURCE_STATE_UNKNOWN, &pAttachedTexture); ++m_NumTexturesCreated; auto TestTexDesc = pAttachedTexture->GetDesc(); if (m_pDevice->GetTextureFormatInfo(SrcTexDesc.Format).IsTypeless) TestTexDesc.Format = SrcTexDesc.Format; VERIFY_EXPR(TestTexDesc == SrcTexDesc); RefCntAutoPtr pAttachedTextureGL(pAttachedTexture, IID_TextureGL); VERIFY_EXPR(pAttachedTextureGL->GetGLTextureHandle() == GLHandle); VERIFY_EXPR(pAttachedTextureGL->GetBindTarget() == pTextureGL->GetBindTarget()); VERIFY_EXPR( reinterpret_cast(pAttachedTextureGL->GetNativeHandle()) == GLHandle); #endif } void TestCreateObjFromNativeResGL::CreateBuffer(Diligent::IBuffer *pBuffer) { #if PLATFORM_WIN32 || PLATFORM_LINUX || PLATFORM_ANDROID RefCntAutoPtr pDeviceGL(m_pDevice, IID_RenderDeviceGL); const auto &SrcBuffDesc = pBuffer->GetDesc(); RefCntAutoPtr pBufferGL(pBuffer, IID_BufferGL); auto GLBufferHandle = pBufferGL->GetGLBufferHandle(); RefCntAutoPtr pBufferFromNativeGLHandle; pDeviceGL->CreateBufferFromGLHandle(GLBufferHandle, SrcBuffDesc, RESOURCE_STATE_UNKNOWN, &pBufferFromNativeGLHandle); ++m_NumBuffersCreated; const auto &TestBufferDesc = pBufferFromNativeGLHandle->GetDesc(); VERIFY_EXPR(TestBufferDesc == SrcBuffDesc); RefCntAutoPtr pTestBufferGL(pBufferFromNativeGLHandle, IID_BufferGL); VERIFY_EXPR(pTestBufferGL->GetGLBufferHandle() == GLBufferHandle); VERIFY_EXPR( reinterpret_cast(pTestBufferGL->GetNativeHandle()) == GLBufferHandle); #endif }