/* Copyright 2015-2018 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "TestApp.h" #include "RenderDeviceD3D12.h" #include "RenderDeviceD3D11.h" #include "SwapChainD3D12.h" #include "SwapChainD3D11.h" #include "EngineFactoryD3D11.h" #include "EngineFactoryD3D12.h" namespace Diligent { class TestAppUWP final : public TestApp { public: TestAppUWP() { m_DeviceType = DeviceType::D3D12; } virtual void OnWindowSizeChanged()override final { InitWindowSizeDependentResources(); } virtual void Render()override { // Don't try to render anything before the first Update. if (m_timer.GetFrameCount() == 0) { return; } TestApp::Render(); m_bFrameReady = true; } // Notifies the app that it is being suspended. virtual void OnSuspending()override final { // TODO: Replace this with your app's suspending logic. // Process lifetime management may terminate suspended apps at any time, so it is // good practice to save any state that will allow the app to restart where it left off. //m_sceneRenderer->SaveState(); // If your application uses video memory allocations that are easy to re-create, // consider releasing that memory to make it available to other applications. } // Notifes the app that it is no longer suspended. virtual void OnResuming()override final { // TODO: Replace this with your app's resuming logic. } // Notifies renderers that device resources need to be released. virtual void OnDeviceRemoved()override final { // TODO: Save any necessary application or renderer state and release the renderer // and its resources which are no longer valid. //m_sceneRenderer->SaveState(); } virtual void Present()override { m_pSwapChain->Present(); //// If the device was removed either by a disconnection or a driver upgrade, we //// must recreate all device resources. //if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET) //{ // m_deviceRemoved = true; //} //else //{ // DX::ThrowIfFailed(hr); //} } virtual std::shared_ptr InitDeviceResources()override { InitializeDiligentEngine(nullptr); ID3D12Device *pd3d12Device = nullptr; ID3D11Device *pd3d11Device = nullptr; if (m_DeviceType == DeviceType::D3D12) { // Store pointers to the Direct3D 11.1 API device and immediate context. RefCntAutoPtr pRenderDeviceD3D12(m_pDevice, IID_RenderDeviceD3D12); pd3d12Device = pRenderDeviceD3D12->GetD3D12Device(); } else if (m_DeviceType == DeviceType::D3D11) { RefCntAutoPtr pRenderDeviceD3D11(m_pDevice, IID_RenderDeviceD3D11); pd3d11Device = pRenderDeviceD3D11->GetD3D11Device(); } else { UNEXPECTED("Unexpected device type"); } m_DeviceResources = std::make_shared(pd3d11Device, pd3d12Device); return m_DeviceResources; } virtual void InitWindowSizeDependentResources()override { m_DeviceResources->UpdateRenderTargetSize(); auto backBufferWidth = m_DeviceResources->GetBackBufferWidth(); auto backBufferHeight = m_DeviceResources->GetBackBufferHeight(); if (m_swapChain != nullptr) { m_swapChain.Reset(); // If the swap chain already exists, resize it. m_pSwapChain->Resize(backBufferWidth, backBufferHeight); #if 0 if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET) { // If the device was removed for any reason, a new device and swap chain will need to be created. m_deviceRemoved = true; // Do not continue execution of this method. DeviceResources will be destroyed and re-created. return; } else { DX::ThrowIfFailed(hr); } #endif } else { //DXGI_SCALING scaling = DisplayMetrics::SupportHighResolutions ? DXGI_SCALING_NONE : DXGI_SCALING_STRETCH; SwapChainDesc SCDesc; SCDesc.Width = backBufferWidth; SCDesc.Height = backBufferHeight; SCDesc.ColorBufferFormat = TEX_FORMAT_RGBA8_UNORM_SRGB; SCDesc.DepthBufferFormat = TEX_FORMAT_D32_FLOAT; auto window = m_DeviceResources->GetWindow(); IDXGISwapChain3 *pDXGISwapChain3 = nullptr; if (m_DeviceType == DeviceType::D3D12) { GetEngineFactoryD3D12()->CreateSwapChainD3D12(m_pDevice, m_pImmediateContext, SCDesc, FullScreenModeDesc{}, reinterpret_cast(window), &m_pSwapChain); } else if (m_DeviceType == DeviceType::D3D11) { GetEngineFactoryD3D11()->CreateSwapChainD3D11(m_pDevice, m_pImmediateContext, SCDesc, FullScreenModeDesc{}, reinterpret_cast(window), &m_pSwapChain); } else UNEXPECTED("Unexpected device type"); } IDXGISwapChain3 *pDXGISwapChain3 = nullptr; if (m_DeviceType == DeviceType::D3D12) { RefCntAutoPtr pSwapChainD3D12(m_pSwapChain, IID_SwapChainD3D12); pSwapChainD3D12->GetDXGISwapChain()->QueryInterface(__uuidof(pDXGISwapChain3), reinterpret_cast(&pDXGISwapChain3)); } else if (m_DeviceType == DeviceType::D3D11) { RefCntAutoPtr pSwapChainD3D11(m_pSwapChain, IID_SwapChainD3D11); pSwapChainD3D11->GetDXGISwapChain()->QueryInterface(__uuidof(pDXGISwapChain3), reinterpret_cast(&pDXGISwapChain3)); } else UNEXPECTED("Unexpected device type"); m_swapChain.Attach(pDXGISwapChain3); m_DeviceResources->SetSwapChainRotation(m_swapChain.Get()); } virtual void CreateRenderers()override { InitializeRenderers(); } private: Microsoft::WRL::ComPtr m_swapChain; }; NativeAppBase* CreateApplication() { return new TestAppUWP; } }