### Build fails * Make sure your code is up-to-date. When updating existing repository, don't forget to update all submodules: ``` git pull git submodule update --recursive ``` * Try to [get clean version](https://github.com/DiligentGraphics/DiligentEngine#cloning-the-repository) * Make sure your build environment is up-to-date and properly configured: * When building with Visual Studio, make sure you use Windows SDK 10.0.17763.0 or later, have C++ build tools and Visual C++ ATL Support installed. * When building for UWP, make sure you have UWP build tools. * When building for Android, make sure all your tools are up to date, you have [NDK and CMake installed](https://developer.android.com/studio/projects/install-ndk). If you are not using CMake version bundled with Android Studio, make sure your build files are [properly configured](https://developer.android.com/studio/projects/add-native-code.html#use_a_custom_cmake_version). * When using gcc, make sure the compiler version is at least 7.4. * Make sure you build your project with c++11 features enabled. * When including Diligent headers, make sure that exactly one of `PLATFORM_WIN32`, `PLATFORM_UNIVERSAL_WINDOWS`, `PLATFORM_ANDROID`, `PLATFORM_LINUX`, `PLATFORM_MACOS`, and `PLATFORM_IOS` macros is defined as `1`. * When building on Windows, generating Visual Studio project files is the recommended way. **Do not** use Visual Studio's built-in CMake and *Open Folder* option. Other IDEs such as Visual Studio Code or CLion are not guaranteed to work. * If on Windows you get long path error, try clonning the project to a folder with shorter name such as `c:/git/DiligentEngine`. ### Projects don't run * When running from the command line, make sure that the project's `assets` folder is set as working directory * Try using different backends: use `-mode d3d11` or `-mode gl` command line options