/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once #include #include "NativeAppBase.hpp" #include "RenderDevice.h" #include "DeviceContext.h" #include "RefCntAutoPtr.hpp" #include "UnitySceneBase.h" #include "IUnityGraphics.h" #include "DiligentGraphicsAdapter.h" #include "ResourceStateTransitionHandler.h" typedef void* (*TLoadPluginFunction)(const char *FunctionName); class UnityAppBase : public Diligent::NativeAppBase { public: UnityAppBase(); virtual ~UnityAppBase()override; virtual void ProcessCommandLine(const char *CmdLine)override; virtual const char* GetAppTitle()const override { return m_AppTitle.c_str(); } virtual void Render()override; virtual void Present()override; virtual void WindowResize(int width, int height)override; virtual void Update(double CurrTime, double ElapsedTime)override; virtual bool IsReady() const override { return m_DiligentGraphics && m_Scene; } bool LoadPlugin(); protected: virtual void InitGraphics( #if PLATFORM_LINUX void *display, #endif void *NativeWindowHandle, int WindowWidth, int WindowHeight ); virtual void InitScene(); std::unique_ptr m_Scene; Diligent::RENDER_DEVICE_TYPE m_DeviceType = Diligent::RENDER_DEVICE_TYPE_UNDEFINED; std::string m_AppTitle; class UnityGraphicsEmulator *m_GraphicsEmulator = nullptr; std::unique_ptr m_DiligentGraphics; std::unique_ptr m_pStateTransitionHandler; typedef void (UNITY_INTERFACE_API *TUnityPluginLoad)(IUnityInterfaces* unityInterfaces); typedef void (UNITY_INTERFACE_API *TUnityPluginUnload)(); typedef UnityRenderingEvent(UNITY_INTERFACE_API *TGetRenderEventFunc)(); TUnityPluginLoad UnityPluginLoad = nullptr; TUnityPluginUnload UnityPluginUnload = nullptr; TGetRenderEventFunc GetRenderEventFunc = nullptr; UnityRenderingEvent RenderEventFunc = nullptr; void UnloadPlugin(); static void* LoadPluginFunction(const char* FunctionName); };