// Fragment Shader – file "minimal.frag"
 
layout(location = 1)in vec2 in_UV;
uniform sampler2D g_tex2DTest;

layout(location = 0) out vec4 out_Color;
 
void main(void)
{
	out_Color = textureLod(g_tex2DTest, in_UV, 0.0);
}
