cbuffer cbTestBlock : register(b5)
{
	float4 g_f4Color;
}

cbuffer cbTestBlock2 : register(b3)
{
	float4 g_f4Color2;
}

struct VSOut
{
	float4 f4Position : SV_Position;
	float3 f3Color	: COLOR;
};

 
float4 main(VSOut In) : SV_Target
{
	return float4(In.f3Color,1.0) * g_f4Color + g_f4Color2;
}
