<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|ARM">
      <Configuration>Debug</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM">
      <Configuration>Release</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}</ProjectGuid>
    <Keyword>DirectXApp</Keyword>
    <RootNamespace>GhostCubeScene</RootNamespace>
    <DefaultLanguage>en-US</DefaultLanguage>
    <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
    <AppContainerApplication>true</AppContainerApplication>
    <ApplicationType>Windows Store</ApplicationType>
    <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
    <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
    <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v140</PlatformToolset>
    <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v140</PlatformToolset>
    <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v140</PlatformToolset>
    <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.props" />
    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.props" />
    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.props" />
  </ImportGroup>
  <ImportGroup Label="Shared">
    <Import Project="..\..\..\UnityEmulator\build\UWP.Shared\UnityEmulatorUWP.Shared.vcxitems" Label="Shared" />
    <Import Project="..\Windows.Shared\GhostCubeScene.Shared.vcxitems" Label="Shared" />
    <Import Project="..\GhostCubeScene.Assets.vcxitems" Label="Shared" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Dbg.props" />
    <Import Project="..\Windows.Shared\GhostCubeScene.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Rel.props" />
    <Import Project="..\Windows.Shared\GhostCubeScene.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmDbg.props" />
    <Import Project="..\Windows.Shared\GhostCubeScene.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmRel.props" />
    <Import Project="..\Windows.Shared\GhostCubeScene.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Dbg.props" />
    <Import Project="..\Windows.Shared\GhostCubeScene.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Rel.props" />
    <Import Project="..\Windows.Shared\GhostCubeScene.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <PackageCertificateKeyFile>GhostCubeScene_TemporaryKey.pfx</PackageCertificateKeyFile>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <Link>
      <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <Link>
      <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Link>
      <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Link>
      <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Link>
      <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Link>
      <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <Image Include="Assets\LockScreenLogo.scale-200.png" />
    <Image Include="Assets\SplashScreen.scale-200.png" />
    <Image Include="Assets\Square150x150Logo.scale-200.png" />
    <Image Include="Assets\Square44x44Logo.scale-200.png" />
    <Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
    <Image Include="Assets\StoreLogo.png" />
    <Image Include="Assets\Wide310x150Logo.scale-200.png" />
  </ItemGroup>
  <ItemGroup>
    <AppxManifest Include="Package.appxmanifest">
      <SubType>Designer</SubType>
    </AppxManifest>
    <CustomBuild Include="..\..\..\build\UWP\bin\DLLs\x64\GhostCubePlugin_64d.dll">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(RelativeDir)%(Filename).dll" "$(ProjectDir)Assets"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copying "%(Filename).dll" to "$(ProjectDir)Assets"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)Assets\%(Filename).dll</Outputs>
    </CustomBuild>
    <CustomBuild Include="..\..\..\build\UWP\bin\DLLs\x64\GhostCubePlugin_64r.dll">
      <FileType>Document</FileType>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)Assets\%(Filename).dll</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(RelativeDir)%(Filename).dll" "$(ProjectDir)Assets"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copying "%(Filename).dll" to "$(ProjectDir)Assets"</Message>
    </CustomBuild>
    <CustomBuild Include="..\..\..\build\UWP\bin\DLLs\x86\GhostCubePlugin_32d.dll">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(RelativeDir)%(Filename).dll" "$(ProjectDir)Assets"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copying "%(Filename).dll" to "$(ProjectDir)Assets"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)Assets\%(Filename).dll</Outputs>
    </CustomBuild>
    <CustomBuild Include="..\..\..\build\UWP\bin\DLLs\x86\GhostCubePlugin_32r.dll">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(RelativeDir)%(Filename).dll" "$(ProjectDir)Assets"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copying "%(Filename).dll" to "$(ProjectDir)Assets"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)Assets\%(Filename).dll</Outputs>
    </CustomBuild>
    <CustomBuild Include="..\..\..\build\UWP\bin\DLLs\ARM\GhostCubePlugin_armd.dll">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">copy "%(RelativeDir)%(Filename).dll" "$(ProjectDir)Assets"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">copying "%(Filename).dll" to "$(ProjectDir)Assets"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(ProjectDir)Assets\%(Filename).dll</Outputs>
    </CustomBuild>
    <CustomBuild Include="..\..\..\build\UWP\bin\DLLs\ARM\GhostCubePlugin_armr.dll">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">copy "%(RelativeDir)%(Filename).dll" "$(ProjectDir)Assets"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">copying "%(Filename).dll" to "$(ProjectDir)Assets"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(ProjectDir)Assets\%(Filename).dll</Outputs>
    </CustomBuild>
    <None Include="Assets\GhostCubePlugin_32d.dll">
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
    </None>
    <None Include="Assets\GhostCubePlugin_32r.dll">
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
    </None>
    <None Include="Assets\GhostCubePlugin_64d.dll">
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
      <FileType>Document</FileType>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
    </None>
    <None Include="Assets\GhostCubePlugin_64r.dll">
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
    </None>
    <None Include="Assets\GhostCubePlugin_armd.dll">
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
    </None>
    <None Include="Assets\GhostCubePlugin_armr.dll">
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
      <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
    </None>
    <None Include="GhostCubeScene_TemporaryKey.pfx" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\..\..\..\diligentcore\Common\build\UWP\Common.vcxproj">
      <Project>{6de3eb2b-8a56-4d27-8a39-587f7a70584c}</Project>
    </ProjectReference>
    <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\UWP\GraphicsEngineD3D11.vcxproj">
      <Project>{29acd2a7-4c49-4973-9673-8f57ef37070f}</Project>
    </ProjectReference>
    <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\UWP\GraphicsEngineD3D12.vcxproj">
      <Project>{1a5a1c1d-c717-4680-a929-40e6324fe048}</Project>
    </ProjectReference>
    <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\UWP\GraphicsEngineD3DBase.vcxproj">
      <Project>{acd6f956-ff3b-4fe9-8be3-c0eecfdbbf93}</Project>
    </ProjectReference>
    <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsEngine\build\UWP\GraphicsEngine.vcxproj">
      <Project>{dfe6435d-cc9d-4ca1-bf4e-5640c522d815}</Project>
    </ProjectReference>
    <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsTools\build\UWP\GraphicsTools.vcxproj">
      <Project>{7a1a6e2c-3952-4a57-ad30-abd92aa39c69}</Project>
    </ProjectReference>
    <ProjectReference Include="..\..\..\..\diligentcore\Platforms\Basic\build\UWP\BasicPlatform.vcxproj">
      <Project>{ff7d4949-dc3e-488b-8f78-1d32f1ca3b4c}</Project>
    </ProjectReference>
    <ProjectReference Include="..\..\..\..\diligentcore\Platforms\UWP\build\UWP\UniversalWindowsPlatform.vcxproj">
      <Project>{91adc1dd-aa8e-492a-ac19-3e0dab9ad665}</Project>
    </ProjectReference>
    <ProjectReference Include="..\..\..\UnityEmulator\build\UWP\UnityEmulator.vcxproj">
      <Project>{17597734-2fbf-481f-99d4-3315b70fe3e2}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
  </ImportGroup>
</Project>