<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.DiligentGraphics.UnityEmulator" android:versionCode="1" android:versionName="1.0">
  <uses-sdk android:minSdkVersion="19" android:targetSdkVersion="19" />
  <uses-feature android:glEsVersion="0x00030000" android:required="true">
  </uses-feature>
  <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE">
  </uses-permission>
  <application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" android:hasCode="true" android:name="com.DiligentGraphics.UnityEmulator.UnityEmulatorApplication" android:debuggable="true">
    <!-- Our activity is the built-in NativeActivity framework class.
             This will take care of integrating with our NDK code. -->
    <activity android:name="com.DiligentGraphics.UnityEmulator.UnityEmulatorNativeActivity" android:label="@string/app_name" android:configChanges="orientation|keyboardHidden">
      <!-- Tell NativeActivity the name of or .so -->
      <meta-data android:name="android.app.lib_name" android:value="GhostCubeSceneEmulator" />
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
    </activity>
  </application>
</manifest>