
Texture2D g_tex2Reflection;
SamplerState g_tex2Reflection_sampler;

struct PSInput 
{ 
    float4 Pos : SV_POSITION; 
    float2 UV : TEX_COORD; 
};

float4 main(PSInput In) : SV_Target
{
    return g_tex2Reflection.Sample(g_tex2Reflection_sampler, In.UV);
}
