To build the demo for Win32 platform, open ..\..\build\Win32\UnityPlugin.sln solution

To run the demo, execute one of the run_*.bat files (do not execute run.bat!)

To run the sample from the Visual Studio, set the following debugging properties:
WorkingDirectory  : $(AssetsPath)
Command Arguments : mode={D3D11|D3D12|GL} (do not use spaces!)