
Texture2D<float4> g_tex2DTest : register(t2);
SamplerState g_tex2DTest_sampler : register(s3);

struct VSOut
{
	float4 f4Position : SV_Position;
	float2 f2UV	: UV;
};

float4 main(VSOut In) : SV_Target
{
	return g_tex2DTest.SampleLevel(g_tex2DTest_sampler, In.f2UV, 0);
}
