// Fragment Shader – file "minimal.frag"
 
layout(location = 1) in  vec3 ex_Color;

layout(location = 0) out vec4 out_Color;
 
void main(void)
{
	out_Color = vec4(ex_Color,1.0);
	
	// Try replacing the above with the following:
	//vec3 tmp_Color;
	//tmp_Color = ex_Color.rrr;	
	//out_Color = vec4(tmp_Color,1.0);
}

