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/* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
#include <vector>
#include "NativeAppBase.h"
#include "RefCntAutoPtr.h"
#include "RenderDevice.h"
#include "DeviceContext.h"
#include "SwapChain.h"
#include "TestDrawCommands.h"
#include "TestBufferAccess.h"
#include "TestTextureCreation.h"
#include "TestSamplerCreation.h"
#include "TestTexturing.h"
#include "ScriptParser.h"
#include "TestComputeShaders.h"
#include "Timer.h"
#include "TestRenderTarget.h"
#include "MTResourceCreationTest.h"
#include "TestShaderResArrays.h"
#include "SmartPointerTest.h"
#include "TestGeometryShader.h"
#include "TestTessellation.h"
namespace Diligent
{
class TestApp : public NativeAppBase
{
public:
TestApp();
~TestApp();
virtual void ProcessCommandLine(const char *CmdLine)override final;
virtual const char* GetAppTitle()const override final { return m_AppTitle.c_str(); }
virtual void Update(double CurrTime, double ElapsedTime)override final;
virtual void WindowResize(int width, int height)override final;
virtual void Render()override;
virtual void Present()override;
protected:
void InitializeDiligentEngine(
#if PLATFORM_LINUX
void *display,
#endif
void *NativeWindowHandle
);
void InitializeRenderers();
DeviceType m_DeviceType = DeviceType::Undefined;
RefCntAutoPtr<IRenderDevice> m_pDevice;
RefCntAutoPtr<IDeviceContext> m_pImmediateContext;
std::vector<RefCntAutoPtr<IDeviceContext> > m_pDeferredContexts;
RefCntAutoPtr<ISwapChain> m_pSwapChain;
std::string m_AppTitle;
std::unique_ptr<TestDrawCommands> m_pTestDrawCommands;
std::unique_ptr<TestBufferAccess> m_pTestBufferAccess;
std::unique_ptr<TestTexturing> m_pTestTexturing[16];
std::unique_ptr<TestComputeShaders> m_pTestCS;
std::unique_ptr<TestRenderTarget> m_pTestRT;
std::unique_ptr<MTResourceCreationTest> m_pMTResCreationTest;
std::unique_ptr<TestShaderResArrays> m_pTestShaderResArrays;
TestGeometryShader m_TestGS;
TestTessellation m_TestTessellation;
RefCntAutoPtr<IBuffer> m_pInstBuff, m_pInstBuff2, m_pUniformBuff, m_pUniformBuff2, m_pUniformBuff3, m_pUniformBuff4;
RefCntAutoPtr<ITexture> m_pTestTex;
RefCntAutoPtr<ScriptParser> m_pRenderScript;
RefCntAutoPtr<IFence> m_pFence;
Uint64 m_NextFenceValue = 1;
SmartPointerTest m_SmartPointerTest;
double m_CurrTime = 0;
};
}
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