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/*     Copyright 2015-2018 Egor Yusov
*
*  Licensed under the Apache License, Version 2.0 (the "License");
*  you may not use this file except in compliance with the License.
*  You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
*  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
*  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
*  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
*  In no event and under no legal theory, whether in tort (including negligence),
*  contract, or otherwise, unless required by applicable law (such as deliberate
*  and grossly negligent acts) or agreed to in writing, shall any Contributor be
*  liable for any damages, including any direct, indirect, special, incidental,
*  or consequential damages of any character arising as a result of this License or
*  out of the use or inability to use the software (including but not limited to damages
*  for loss of goodwill, work stoppage, computer failure or malfunction, or any and
*  all other commercial damages or losses), even if such Contributor has been advised
*  of the possibility of such damages.
*/

#include "AndroidFileSystem.h"
#include "EngineFactoryOpenGL.h"
#include "TestApp.h"
#include "RenderDeviceGLES.h"

namespace Diligent
{

class TestAppAndroid final : public TestApp
{
public:
    TestAppAndroid()
    {
        m_DeviceType = DeviceType::OpenGLES;
    }

    virtual void Initialize()override final
    {
        GetEngineFactoryOpenGL()->InitAndroidFileSystem(app_->activity, native_activity_class_name_.c_str());
        AndroidFileSystem::Init(app_->activity, native_activity_class_name_.c_str());
        TestApp::Initialize();
        InitializeDiligentEngine(app_->window);
        m_RenderDeviceGLES = RefCntAutoPtr<IRenderDeviceGLES>(m_pDevice, IID_RenderDeviceGLES);
        InitializeRenderers();
    }

    virtual int Resume(ANativeWindow* window)override final
    {
        return m_RenderDeviceGLES->Resume(window);
    }

    virtual void TermDisplay()override final
    {
        // Tear down the EGL context currently associated with the display.
        m_RenderDeviceGLES->Suspend();
    }

    virtual void TrimMemory()override final
    {
        LOGI( "Trimming memory" );
        m_RenderDeviceGLES->Invalidate();
    }
    
private:
    RefCntAutoPtr<IRenderDeviceGLES> m_RenderDeviceGLES;
};

NativeAppBase* CreateApplication()
{
    return new TestAppAndroid;
}

}