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/* Copyright 2015-2018 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
// EngineSandbox.cpp : Defines the entry point for the application.
//
#include "pch.h"
#include "TestBrokenShader.h"
using namespace Diligent;
static const char g_BrokenShaderSource[] =
R"(
void VSMain(out float4 pos : SV_POSITION)
{
pos = float3(0.0, 0.0, 0.0, 0.0);
}
)";
TestBrokenShader::TestBrokenShader(IRenderDevice *pDevice) :
UnitTestBase("Broken shader test")
{
ShaderCreationAttribs Attrs;
Attrs.Source = g_BrokenShaderSource;
Attrs.EntryPoint = "VSMain";
Attrs.Desc.ShaderType = SHADER_TYPE_VERTEX;
Attrs.Desc.Name = "Broken shader test";
Attrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
RefCntAutoPtr<IShader> pBrokenShader;
IDataBlob *pErrors = nullptr;
Attrs.ppCompilerOutput = &pErrors;
LOG_INFO_MESSAGE("\n\nNo worries, testing broken shader...");
pDevice->CreateShader(Attrs, &pBrokenShader);
VERIFY_EXPR(!pBrokenShader);
VERIFY_EXPR(pErrors != nullptr);
const char* Msg = reinterpret_cast<const char*>(pErrors->GetDataPtr());
LOG_INFO_MESSAGE("Compiler output:\n", Msg);
pErrors->Release();
LOG_INFO_MESSAGE("No worries, errors above are result of the broken shader test.\n");
SetStatus(TestResult::Succeeded);
}
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