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/* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "pch.h"
#include "TestCreateObjFromNativeResD3D11.h"
#include <d3d11.h>
#include "RenderDeviceD3D11.h"
#include "TextureD3D11.h"
#include "BufferD3D11.h"
using namespace Diligent;
void TestCreateObjFromNativeResD3D11::CreateTexture(Diligent::ITexture *pTexture)
{
RefCntAutoPtr<IRenderDeviceD3D11> pDeviceD3D11(m_pDevice, IID_RenderDeviceD3D11);
const auto &SrcTexDesc = pTexture->GetDesc();
RefCntAutoPtr<ITextureD3D11> pTextureD3D11(pTexture, IID_TextureD3D11);
auto *pd3d11Texture = pTextureD3D11->GetD3D11Texture();
RefCntAutoPtr<ITexture> pTextureFromNativeD3D11Handle;
if (SrcTexDesc.Type == RESOURCE_DIM_TEX_1D || SrcTexDesc.Type == RESOURCE_DIM_TEX_1D_ARRAY)
{
pDeviceD3D11->CreateTextureFromD3DResource(static_cast<ID3D11Texture1D*>(pd3d11Texture), RESOURCE_STATE_UNKNOWN, &pTextureFromNativeD3D11Handle);
++m_NumTexturesCreated;
}
else if (SrcTexDesc.Type == RESOURCE_DIM_TEX_2D || SrcTexDesc.Type == RESOURCE_DIM_TEX_2D_ARRAY ||
SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE || SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE_ARRAY)
{
pDeviceD3D11->CreateTextureFromD3DResource(static_cast<ID3D11Texture2D*>(pd3d11Texture), RESOURCE_STATE_UNKNOWN, &pTextureFromNativeD3D11Handle);
++m_NumTexturesCreated;
}
else if (SrcTexDesc.Type == RESOURCE_DIM_TEX_3D)
{
pDeviceD3D11->CreateTextureFromD3DResource(static_cast<ID3D11Texture3D*>(pd3d11Texture), RESOURCE_STATE_UNKNOWN, &pTextureFromNativeD3D11Handle);
++m_NumTexturesCreated;
}
else
{
UNEXPECTED("Unexpected texture dimensions");
}
auto TestTexDesc = pTextureFromNativeD3D11Handle->GetDesc();
if (SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE || SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE_ARRAY)
{
VERIFY_EXPR(TestTexDesc.Type == RESOURCE_DIM_TEX_2D_ARRAY);
TestTexDesc.Type = SrcTexDesc.Type;
}
VERIFY_EXPR(TestTexDesc == SrcTexDesc);
RefCntAutoPtr<ITextureD3D11> pTestTextureD3D11(pTextureFromNativeD3D11Handle, IID_TextureD3D11);
VERIFY_EXPR(pTestTextureD3D11->GetD3D11Texture() == pd3d11Texture);
VERIFY_EXPR(pTestTextureD3D11->GetNativeHandle() == pd3d11Texture);
}
void TestCreateObjFromNativeResD3D11::CreateBuffer(Diligent::IBuffer *pBuffer)
{
RefCntAutoPtr<IRenderDeviceD3D11> pDeviceD3D11(m_pDevice, IID_RenderDeviceD3D11);
const auto &SrcBuffDesc = pBuffer->GetDesc();
RefCntAutoPtr<IBufferD3D11> pBufferD3D11(pBuffer, IID_BufferD3D11);
auto *pd3d11Buffer = pBufferD3D11->GetD3D11Buffer();
{
RefCntAutoPtr<IBuffer> pBufferFromNativeD3D11Handle;
pDeviceD3D11->CreateBufferFromD3DResource(pd3d11Buffer, SrcBuffDesc, RESOURCE_STATE_UNKNOWN, &pBufferFromNativeD3D11Handle);
++m_NumBuffersCreated;
const auto &TestBufferDesc = pBufferFromNativeD3D11Handle->GetDesc();
VERIFY_EXPR(TestBufferDesc == SrcBuffDesc);
RefCntAutoPtr<IBufferD3D11> pTestBufferD3D11(pBufferFromNativeD3D11Handle, IID_BufferD3D11);
VERIFY_EXPR(pTestBufferD3D11->GetD3D11Buffer() == pd3d11Buffer);
VERIFY_EXPR(pTestBufferD3D11->GetNativeHandle() == pd3d11Buffer);
}
{
BufferDesc BuffDesc;
BuffDesc.Name = "Test buffer from D3D11 buffer";
BuffDesc.ElementByteStride = SrcBuffDesc.ElementByteStride;
RefCntAutoPtr<IBuffer> pBufferFromNativeD3D11Handle;
pDeviceD3D11->CreateBufferFromD3DResource(pd3d11Buffer, BuffDesc, RESOURCE_STATE_UNKNOWN, &pBufferFromNativeD3D11Handle);
++m_NumBuffersCreated;
const auto &TestBufferDesc = pBufferFromNativeD3D11Handle->GetDesc();
VERIFY_EXPR(TestBufferDesc == SrcBuffDesc);
RefCntAutoPtr<IBufferD3D11> pTestBufferD3D11(pBufferFromNativeD3D11Handle, IID_BufferD3D11);
VERIFY_EXPR(pTestBufferD3D11->GetD3D11Buffer() == pd3d11Buffer);
VERIFY_EXPR(pTestBufferD3D11->GetNativeHandle() == pd3d11Buffer);
}
}
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