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/* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "pch.h"
#include "TestCreateObjFromNativeResD3D12.h"
#include <d3d12.h>
#include "RenderDeviceD3D12.h"
#include "TextureD3D12.h"
#include "BufferD3D12.h"
using namespace Diligent;
void TestCreateObjFromNativeResD3D12::CreateTexture(Diligent::ITexture *pTexture)
{
RefCntAutoPtr<IRenderDeviceD3D12> pDeviceD3D12(m_pDevice, IID_RenderDeviceD3D12);
const auto &SrcTexDesc = pTexture->GetDesc();
RefCntAutoPtr<ITextureD3D12> pTextureD3D12(pTexture, IID_TextureD3D12);
auto *pD3D12Texture = pTextureD3D12->GetD3D12Texture();
RefCntAutoPtr<ITexture> pTextureFromNativeD3D12Handle;
pDeviceD3D12->CreateTextureFromD3DResource(pD3D12Texture, RESOURCE_STATE_UNKNOWN, &pTextureFromNativeD3D12Handle);
++m_NumTexturesCreated;
auto TestTexDesc = pTextureFromNativeD3D12Handle->GetDesc();
if (SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE || SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE_ARRAY)
{
VERIFY_EXPR(TestTexDesc.Type == RESOURCE_DIM_TEX_2D_ARRAY);
TestTexDesc.Type = SrcTexDesc.Type;
}
VERIFY_EXPR(TestTexDesc == SrcTexDesc);
RefCntAutoPtr<ITextureD3D12> pTestTextureD3D12(pTextureFromNativeD3D12Handle, IID_TextureD3D12);
VERIFY_EXPR(pTestTextureD3D12->GetD3D12Texture() == pD3D12Texture);
VERIFY_EXPR(pTestTextureD3D12->GetNativeHandle() == pD3D12Texture);
}
void TestCreateObjFromNativeResD3D12::CreateBuffer(Diligent::IBuffer *pBuffer)
{
RefCntAutoPtr<IRenderDeviceD3D12> pDeviceD3D12(m_pDevice, IID_RenderDeviceD3D12);
const auto &SrcBuffDesc = pBuffer->GetDesc();
RefCntAutoPtr<IBufferD3D12> pBufferD3D12(pBuffer, IID_BufferD3D12);
size_t DataStartByteOffset;
auto *pD3D12Buffer = pBufferD3D12->GetD3D12Buffer(DataStartByteOffset, 0);
VERIFY_EXPR(DataStartByteOffset == 0);
{
RefCntAutoPtr<IBuffer> pBufferFromNativeD3D12Handle;
pDeviceD3D12->CreateBufferFromD3DResource(pD3D12Buffer, SrcBuffDesc, RESOURCE_STATE_UNKNOWN, &pBufferFromNativeD3D12Handle);
++m_NumBuffersCreated;
const auto &TestBufferDesc = pBufferFromNativeD3D12Handle->GetDesc();
VERIFY_EXPR(TestBufferDesc == SrcBuffDesc);
RefCntAutoPtr<IBufferD3D12> pTestBufferD3D12(pBufferFromNativeD3D12Handle, IID_BufferD3D12);
size_t TestBuffDataStartByteOffset;
VERIFY_EXPR(pTestBufferD3D12->GetD3D12Buffer(TestBuffDataStartByteOffset, 0) == pD3D12Buffer);
VERIFY_EXPR(TestBuffDataStartByteOffset == 0);
VERIFY_EXPR(pTestBufferD3D12->GetNativeHandle() == pD3D12Buffer);
}
}
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