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/* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "pch.h"
#if PLATFORM_WIN32
# ifndef GLEW_STATIC
# define GLEW_STATIC // Must be defined to use static version of glew
# endif
# include "GL/glew.h"
#elif PLATFORM_LINUX
# ifndef GLEW_STATIC
# define GLEW_STATIC // Must be defined to use static version of glew
# endif
# ifndef GLEW_NO_GLU
# define GLEW_NO_GLU
# endif
# include "GL/glew.h"
// Undefine beautiful defines from GL/glx.h -> X11/Xlib.h
# ifdef Bool
# undef Bool
# endif
# ifdef True
# undef True
# endif
# ifdef False
# undef False
# endif
# ifdef Status
# undef Status
# endif
# ifdef Success
# undef Success
# endif
#elif PLATFORM_MACOS
# ifndef GLEW_STATIC
# define GLEW_STATIC // Must be defined to use static version of glew
# endif
# ifndef GLEW_NO_GLU
# define GLEW_NO_GLU
# endif
# include "GL/glew.h"
#elif PLATFORM_ANDROID
# include <GLES3/gl3.h>
# include <GLES3/gl3ext.h>
#elif PLATFORM_IOS
# include <OpenGLES/ES3/gl.h>
#else
# error Unsupported platform
#endif
#include "RenderDeviceGL.h"
#include "TextureGL.h"
#include "BufferGL.h"
#include "Errors.h"
#include "TestCreateObjFromNativeResGL.h"
using namespace Diligent;
void TestCreateObjFromNativeResGL::CreateTexture(Diligent::ITexture *pTexture)
{
#if PLATFORM_WIN32 || PLATFORM_LINUX || PLATFORM_ANDROID
RefCntAutoPtr<IRenderDeviceGL> pDeviceGL(m_pDevice, IID_RenderDeviceGL);
const auto &SrcTexDesc = pTexture->GetDesc();
if (SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE_ARRAY)
return;
RefCntAutoPtr<ITextureGL> pTextureGL(pTexture, IID_TextureGL);
auto GLHandle = pTextureGL->GetGLTextureHandle();
RefCntAutoPtr<ITexture> pAttachedTexture;
auto TmpTexDesc = SrcTexDesc;
TmpTexDesc.Width = 0;
TmpTexDesc.Height = 0;
TmpTexDesc.MipLevels = 0;
TmpTexDesc.Format = TEX_FORMAT_UNKNOWN;
pDeviceGL->CreateTextureFromGLHandle(GLHandle, TmpTexDesc, RESOURCE_STATE_UNKNOWN, &pAttachedTexture);
++m_NumTexturesCreated;
auto TestTexDesc = pAttachedTexture->GetDesc();
if (m_pDevice->GetTextureFormatInfo(SrcTexDesc.Format).IsTypeless)
TestTexDesc.Format = SrcTexDesc.Format;
VERIFY_EXPR(TestTexDesc == SrcTexDesc);
RefCntAutoPtr<ITextureGL> pAttachedTextureGL(pAttachedTexture, IID_TextureGL);
VERIFY_EXPR(pAttachedTextureGL->GetGLTextureHandle() == GLHandle);
VERIFY_EXPR(pAttachedTextureGL->GetBindTarget() == pTextureGL->GetBindTarget());
VERIFY_EXPR( reinterpret_cast<size_t>(pAttachedTextureGL->GetNativeHandle()) == GLHandle);
#endif
}
void TestCreateObjFromNativeResGL::CreateBuffer(Diligent::IBuffer *pBuffer)
{
#if PLATFORM_WIN32 || PLATFORM_LINUX || PLATFORM_ANDROID
RefCntAutoPtr<IRenderDeviceGL> pDeviceGL(m_pDevice, IID_RenderDeviceGL);
const auto &SrcBuffDesc = pBuffer->GetDesc();
RefCntAutoPtr<IBufferGL> pBufferGL(pBuffer, IID_BufferGL);
auto GLBufferHandle = pBufferGL->GetGLBufferHandle();
RefCntAutoPtr<IBuffer> pBufferFromNativeGLHandle;
pDeviceGL->CreateBufferFromGLHandle(GLBufferHandle, SrcBuffDesc, RESOURCE_STATE_UNKNOWN, &pBufferFromNativeGLHandle);
++m_NumBuffersCreated;
const auto &TestBufferDesc = pBufferFromNativeGLHandle->GetDesc();
VERIFY_EXPR(TestBufferDesc == SrcBuffDesc);
RefCntAutoPtr<IBufferGL> pTestBufferGL(pBufferFromNativeGLHandle, IID_BufferGL);
VERIFY_EXPR(pTestBufferGL->GetGLBufferHandle() == GLBufferHandle);
VERIFY_EXPR( reinterpret_cast<size_t>(pTestBufferGL->GetNativeHandle()) == GLBufferHandle);
#endif
}
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