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/* Copyright 2015-2018 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "pch.h"
//#include "RenderDeviceGL.h"
//#include "TextureGL.h"
//#include "BufferGL.h"
#include "Errors.h"
#include "TestCreateObjFromNativeResVK.h"
using namespace Diligent;
void TestCreateObjFromNativeResVK::CreateTexture(Diligent::ITexture *pTexture)
{
//#if PLATFORM_WIN32 || PLATFORM_LINUX || PLATFORM_ANDROID
// RefCntAutoPtr<IRenderDeviceGL> pDeviceGL(m_pDevice, IID_RenderDeviceGL);
// const auto &SrcTexDesc = pTexture->GetDesc();
// if (SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE_ARRAY)
// return;
//
// RefCntAutoPtr<ITextureGL> pTextureGL(pTexture, IID_TextureGL);
// auto GLHandle = pTextureGL->GetGLTextureHandle();
// RefCntAutoPtr<ITexture> pAttachedTexture;
// auto TmpTexDesc = SrcTexDesc;
// TmpTexDesc.Width = 0;
// TmpTexDesc.Height = 0;
// TmpTexDesc.MipLevels = 0;
// TmpTexDesc.Format = TEX_FORMAT_UNKNOWN;
// pDeviceGL->CreateTextureFromGLHandle(GLHandle, TmpTexDesc, &pAttachedTexture);
// ++m_NumTexturesCreated;
//
// const auto &TestTexDesc = pAttachedTexture->GetDesc();
// VERIFY_EXPR(TestTexDesc == SrcTexDesc);
// RefCntAutoPtr<ITextureGL> pAttachedTextureGL(pAttachedTexture, IID_TextureGL);
// VERIFY_EXPR(pAttachedTextureGL->GetGLTextureHandle() == GLHandle);
// VERIFY_EXPR(pAttachedTextureGL->GetBindTarget() == pTextureGL->GetBindTarget());
// VERIFY_EXPR( reinterpret_cast<size_t>(pAttachedTextureGL->GetNativeHandle()) == GLHandle);
//#endif
}
void TestCreateObjFromNativeResVK::CreateBuffer(Diligent::IBuffer *pBuffer)
{
//#if PLATFORM_WIN32 || PLATFORM_LINUX || PLATFORM_ANDROID
// RefCntAutoPtr<IRenderDeviceGL> pDeviceGL(m_pDevice, IID_RenderDeviceGL);
// const auto &SrcBuffDesc = pBuffer->GetDesc();
// RefCntAutoPtr<IBufferGL> pBufferGL(pBuffer, IID_BufferGL);
// auto GLBufferHandle = pBufferGL->GetGLBufferHandle();
//
// RefCntAutoPtr<IBuffer> pBufferFromNativeGLHandle;
// pDeviceGL->CreateBufferFromGLHandle(GLBufferHandle, SrcBuffDesc, &pBufferFromNativeGLHandle);
// ++m_NumBuffersCreated;
//
// const auto &TestBufferDesc = pBufferFromNativeGLHandle->GetDesc();
// VERIFY_EXPR(TestBufferDesc == SrcBuffDesc);
//
// RefCntAutoPtr<IBufferGL> pTestBufferGL(pBufferFromNativeGLHandle, IID_BufferGL);
// VERIFY_EXPR(pTestBufferGL->GetGLBufferHandle() == GLBufferHandle);
// VERIFY_EXPR( reinterpret_cast<size_t>(pTestBufferGL->GetNativeHandle()) == GLBufferHandle);
//#endif
}
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