Tree @gltf-multiview (Download .tar.gz)
DiligentFX
DiligentFX is the Diligent Engine's high-level rendering framework.
The framework implements the following components
License
See Apache 2.0 license.
Contributing
To contribute your code, submit a Pull Request to this repository. Diligent Engine is licensed under the Apache 2.0 license that guarantees that content in the DiligentFX repository is free of Intellectual Property encumbrances. In submitting any content to this repository, you license that content under the same terms, and you agree that the content is free of any Intellectual Property claims and you have the right to license it under those terms.
Diligent Engine uses clang-format to ensure consistent source code style throughout the code base. The format is validated by appveyor and travis for each commit and pull request, and the build will fail if any code formatting issue is found. Please refer to this page for instructions on how to set up clang-format and automatic code formatting.
Commit History
@gltf-multiview
git clone https://git.s-ol.nu/forks/DiligentFX.git
- Updated copyright notice assiduous 2 years ago
- GLTF PBR renderer: updated default physical desc texture to define rough non-metal material assiduous 2 years ago
- GLTF PBR Renderer: optimzed render function to eliminate redundant CommitShaderResources assiduous 2 years ago
- GLTF PBR Renderer: fixed shader to support cached models that don't have certain texture maps (AO, emissive, etc.) assiduous 2 years ago
- GLTF PBR Renderer: enabled rendering objects from resource cache assiduous 2 years ago
- GLTF PBR Renderer: removed RenderNodeCallback as it makes little sense and only adds overhead assiduous 2 years ago
- GLTF PBR Renderer: few updates to GLTFNodeRenderInfo assiduous 2 years ago
- GLTF PBR Renderer: moved SRB managing out of the renderer assiduous 2 years ago
- Reworked joints buffer to be dynamic constant buffer assiduous 2 years ago
- GLTF PBR renderer: moved joint transforms into a separate buffer assiduous 2 years ago
- GLTF PBR Renderer: switched to using texture arrays assiduous 2 years ago
- GLTF PBR renderer: updated material shader attribs handling assiduous 2 years ago
- GLTFResourceManager: made allocations ref-counted objects assiduous 2 years ago
- GLTF PBR renderer: using FirstIndexLocation and BaseVertex from GLTF model assiduous 2 years ago
- GLTF PBR renderer: enabled using vertex/index buffers from cache assiduous 2 years ago
- GLTF PBR renderer: updates to match refactored material textures handling assiduous 2 years ago
- GLTF PBR Renderer: added option to use texture atlas assiduous 2 years ago
- GLTF PBR Renderer: made SRB cache thread-safe assiduous 2 years ago
- Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077) assiduous 2 years ago
- Some updates to match API240076 assiduous 2 years ago
- GLTF_PBR_Renderer: some cosmetic changes assiduous 2 years ago
- Fixed compilation after PSO refactoring azhirnov 2 years ago
- Updated light scattering FX to match the API 240071 assiduous 3 years ago
- Updated Light Scattering FX to match the new API (240070) assiduous 3 years ago
- Fixed a couple of minor shader warnings assiduous 3 years ago
- Few updates to match API 240068 assiduous 3 years ago
- Removed no longer needed CommitShaderResources(nullptr) assiduous 3 years ago
- Fixed unicode symbols in comments assiduous 3 years ago
- Light scattering FX: updated Ozone absorption coefficients assiduous 3 years ago
- Light scattering FX: added custom Ozone absorption coefficient assiduous 3 years ago