History of
Shaders
@gltf-multiview
git clone https://git.s-ol.nu/forks/DiligentFX.git
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Fix misc. typos
luz paz
1 year, 4 months ago
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GLTF PBR Renderer: updated alpha mode shader paramter
assiduous
1 year, 7 months ago
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GLTF PBR Renderer: fixed shader to support cached models that don't have certain texture maps (AO, emissive, etc.)
assiduous
1 year, 8 months ago
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Reworked joints buffer to be dynamic constant buffer
assiduous
1 year, 8 months ago
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GLTF PBR renderer: moved joint transforms into a separate buffer
assiduous
1 year, 8 months ago
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GLTF PBR Renderer: switched to using texture arrays
assiduous
1 year, 8 months ago
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GLTF PBR renderer: updated material shader attribs handling
assiduous
1 year, 8 months ago
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GLTFResourceManager: made allocations ref-counted objects
assiduous
1 year, 8 months ago
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GLTF PBR Renderer: added option to use texture atlas
assiduous
1 year, 8 months ago
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Fixed a couple of minor shader warnings
assiduous
1 year, 10 months ago
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Light scattering FX: updated Ozone absorption coefficients
assiduous
1 year, 11 months ago
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Light scattering FX: added custom Ozone absorption coefficient
assiduous
1 year, 11 months ago
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Epipolar scattering FX: added Ozone approximation that fixes yellow-green sky
assiduous
1 year, 11 months ago
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Minor update to FullScreenTriangleVS to allow non-separable programs in GL
assiduous
1 year, 11 months ago
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GLTF PBR Renderer: merged mterial info and render params constant buffers
assiduous
2 years ago
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Fixed issue with shadow cascades blending
assiduous
2 years ago
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Light scattering FX: fixed bug with extinction not taking into account intersection with the Earth
assiduous
2 years ago
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Untabified GLTF PBR shaders
assiduous
2 years ago
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Renamed confusing DepthToNormalizedDeviceZ to CameraZToNormalizedDeviceZ
assiduous
2 years ago
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Reworked GLTF_PBR_GetSurfaceReflectance shader function to not take GLTFMaterialShaderInfo struct as input
assiduous
2 years ago
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Changed TARGET_API_VULKAN shader define to more concise VULKAN
assiduous
2 years ago
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Updated shadow filtering functions to explicitly take gradients
assiduous
2 years ago
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GLTF PBR renderer: added options to use AO and Emissive textures in the shader; updated vertex layout
assiduous
2 years ago
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GLTF PBR renderer: fixed issue with perturbed normal computation for alpha-cut materials
assiduous
2 years ago
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Renamed uiMaxSamplesOnTheRayAtDepthBreak to better uiNumSamplesOnTheRayAtDepthBreak
assiduous
2 years ago
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Scattering FX: enabled control of the number of ray marching samples at depth breaks
assiduous
2 years ago
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Added EpipolarLightSatteringFunctions.fxh shader include file
assiduous
2 years ago
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Scattering FX: updated Earth radius
assiduous
2 years ago
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Scattering FX: improved sampling for scattering integrals
assiduous
2 years ago
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Updated atm scattering fx to allow negative altitudes
assiduous
2 years ago