History of
Shaders
@gltf-multiview
git clone https://git.s-ol.nu/forks/DiligentFX.git
- Fix misc. typos luz paz 2 years ago
- GLTF PBR Renderer: updated alpha mode shader paramter assiduous 2 years ago
- GLTF PBR Renderer: fixed shader to support cached models that don't have certain texture maps (AO, emissive, etc.) assiduous 2 years ago
- Reworked joints buffer to be dynamic constant buffer assiduous 2 years ago
- GLTF PBR renderer: moved joint transforms into a separate buffer assiduous 2 years ago
- GLTF PBR Renderer: switched to using texture arrays assiduous 2 years ago
- GLTF PBR renderer: updated material shader attribs handling assiduous 2 years ago
- GLTFResourceManager: made allocations ref-counted objects assiduous 2 years ago
- GLTF PBR Renderer: added option to use texture atlas assiduous 2 years ago
- Fixed a couple of minor shader warnings assiduous 3 years ago
- Light scattering FX: updated Ozone absorption coefficients assiduous 3 years ago
- Light scattering FX: added custom Ozone absorption coefficient assiduous 3 years ago
- Epipolar scattering FX: added Ozone approximation that fixes yellow-green sky assiduous 3 years ago
- Minor update to FullScreenTriangleVS to allow non-separable programs in GL assiduous 3 years ago
- GLTF PBR Renderer: merged mterial info and render params constant buffers assiduous 3 years ago
- Fixed issue with shadow cascades blending assiduous 3 years ago
- Light scattering FX: fixed bug with extinction not taking into account intersection with the Earth assiduous 3 years ago
- Untabified GLTF PBR shaders assiduous 3 years ago
- Renamed confusing DepthToNormalizedDeviceZ to CameraZToNormalizedDeviceZ assiduous 3 years ago
- Reworked GLTF_PBR_GetSurfaceReflectance shader function to not take GLTFMaterialShaderInfo struct as input assiduous 3 years ago
- Changed TARGET_API_VULKAN shader define to more concise VULKAN assiduous 3 years ago
- Updated shadow filtering functions to explicitly take gradients assiduous 3 years ago
- GLTF PBR renderer: added options to use AO and Emissive textures in the shader; updated vertex layout assiduous 3 years ago
- GLTF PBR renderer: fixed issue with perturbed normal computation for alpha-cut materials assiduous 3 years ago
- Renamed uiMaxSamplesOnTheRayAtDepthBreak to better uiNumSamplesOnTheRayAtDepthBreak assiduous 3 years ago
- Scattering FX: enabled control of the number of ray marching samples at depth breaks assiduous 3 years ago
- Added EpipolarLightSatteringFunctions.fxh shader include file assiduous 3 years ago
- Scattering FX: updated Earth radius assiduous 3 years ago
- Scattering FX: improved sampling for scattering integrals assiduous 3 years ago
- Updated atm scattering fx to allow negative altitudes assiduous 3 years ago